A new fan hosted server for vanilla World of Warcraft went live a couple of months ago, and since then it has been growing rather popular. For those of you that are unaware with the common dispute among new and veteran WoW players alike, there has been quite a divide between the fans of Blizzard Entertainment’s heavily updated version and the ones who miss how it used to play in its golden years. World of Warcraft is a very different game to how it was before later expansions were released, and the mechanics were drastically altered. Whereas reaching the level cap in Vanilla (original version) was something that took a huge time investment and a lot of learning and dedication, in the current and official version of WoW this can be as easy as buying a max level character to enjoy the end-game content almost instantly. In addition, many of the raids which are high-level dungeons meant for groups have been toned down and made much easier.
These reasons amongst many others meant fans were left to their own devices when it came to reliving the glory days of the still ever popular MMORPG. This fan hosted server titled Project Elysium, allows PC users to enjoy WoW in it’s purest and most cherished form in the eyes of many. What makes this even more interesting is that this isn’t the first unofficial server to do the same thing. The Nostalrius server was WoW’s biggest private server until it was eventually shut down by Blizzard on April 10th 2016, a landmark event for players, most of which all met up with their in-game characters to attend the server wide disconnect at 11 pm. Nostalrius reached a pretty huge 150,000 active accounts before its demise and there were petitions made for Blizzard change their rules to allow the server to continue, but this was ultimately to no avail.
Project Elysium popped up shortly afterwards and has been gaining quite a bit of traction. According to the Elysium Project’s twitter, they reached a peak of “20,685 players” all online at once just yesterday. However, with the abrupt shutdown of the Nostalrius server in 2016, this might not be around for too long if Blizzard has anything to say about it. Let’s hope Blizzard realises that this fan collaboration shouldn’t be seen as a negative. If they really don’t want their IP out of their control, then why not release an official server of Vanilla WoW?
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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