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The Bartlet Jones Supernatural Detective Agency have been very hard at work tuning Drawn to Death since its release earlier this month. They’ve released a patch almost every week to fix the free PlayStation Plus title and seemingly haven’t taken a break yet. Same goes for today as update 2.08 has been made available.

You can download it at any time if your PlayStation 4 isn’t in rest mode. Update 2.08 removes some seasonal stuff from Easter and enhances a few of the game modes. Other than that some technical things like matchmaking fixes and character balancing. You can view the full patch notes below.

New Stuff
– Sweepstakes! Play 5 games for a chance to get yer mug in Drawn To Death!
– Easter promotion is over! Thanks to everyone for using the taunts and the feedback. Hope you got everything!
– No More Sessions in Ranked, Sessions in Unranked is Wide Open,. For Ranked this means less Team Deathmatch over all and for Unranked it means you can finally play it with up to three friends in all modes!
– TDM scoring is a bit more clearer within the winners and losers
– We are showing true MMR now
– Penalty for Quitting alert shows now it should be clearer now when you could potentially get dinged.

Tuning
– 7 Minute DM timing, Brawl is best of 5 (Organ donor stays the same)
– Soften up difficulty of Diabla mission for super wing jump
– Mode random % weighting has been tuned a bit to favor Deathmatch
– Removed Organ duel 1v1 from ranked/unranked rotations, only available in friendly.
– Matchmaking changes (45 seconds and it goes wide; 2 min count down)
– Better Teammate matching based on MMR for 4 individual players in a TDM
– New 2v1 Team Deathmatch Changes, abandoned dude gets: No health bonus, 45% damage absorption,1 extra pt per kill
– Monkey tunings:
– Reduced Devil monkey charge from 75 to 55
– Reduced Devil homing dmg from 60 to 40
– Devil bomb more frequent
– Bat Barrage Tuning:
– Time to Achieve 100% bats longer
– Russian Jackhammer has more spread when shot from hip
– Ninjaw Anchor faster but less hit collision
– Dafence grenade, reduced duration from 6 to 5 seconds.
– Laser Rifle Tuning: Reduce clip size from 70 to 45
– Devils Riff Tuning: Changing air bonus on Cybo from 2x to 1.5x
– You guys that have already played won’t notice this but we softened up the harshness of the frog in the training and defaulted the announcer to informative only. It’s an experiment of sorts… Again, you guys won’t notice it.
– Bugs
– “invisible bug” – Enemy in the white sky killer cam (as a victim it looks like someone killed you from the sky)

If reading isn’t your style and you’d rather listen to a ten minute video on the patch notes, watch the footage below. Other than that how are you liking Drawn to Death? Has update 2.08 fixed things for the better? Let us know in the comments.

SOURCE: Youtube

 

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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