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Ashes of Creation: Next Big MMORPG?

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Raise your mug for the latest adventurer to the bar! Ashes of Creation is the latest MMORPG making headlines in the gaming world. Once it showed its stuff to the gaming world on Kickstarter in early May, everyone took notice. Boasting a huge world filled with new and exciting possibilities, made by a veteran team Ashes of Creation looks special. Intrepid Studios, the developers behind AoC are promising an open economy, refined gameplay, and the major hook called a “node system”.

The World of Ashes of Creation 

An MMORPG can only go as far as its world. Even if it has good mechanics and characters, the world world needs to hold the players’ imagination. The world of AoC is an open world, non-faction based, high fantasy world with its own special sauce. That special sauce, is the node system. Nodes are areas of influence throughout different parts of the map. As the players in areas level up, so too will the nodes and the civilizations in them. Sort of like the way cities are built in Civilization.

“We want the world to react to the player.” – Steven Sharif, Creative Director

The way that players interact with the environment changes the way the environment reacts to it. The developers noted that if a civilization near a mountain grows to large, it may trigger a dragon erupting from the mountains. The dragon will rain hellfire on the city below and the people will need to either leave, or fight for their home. As players interact with servers differently, the players will create their own story  with it.

“Each server is going to have its own story.”

Every city is at risk of attack though. While there might not be any automatic factions, alliances and enemies will form. So if you’ve got a nice and cozy home in the market section of some big city in the desert, be ready. Any time someone could come and attack the city. PVP is a major talking point from the game developers who mentioned a robust siege and guild system, along with dedicated battlegrounds.

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The Economy of Ashes of Creation

One of the biggest criticisms made towards other MMORPGs was a lacking economy system. Intrepid Studios didn’t want the money system to be a simple global auction house. Ashes of Creation emphasizes the economy system by breaking it into the nodes/regions. Each region has a certain independent focus created by players and the environment. There is no global auction stage, and players need to buy, sell, trade, and craft everything they need. Each city will have its own competitive advantage and disadvantage. That means special equipment might only be available three towns over. This means players will need to utilize the caravan system. The caravan system allows the transfer of goods from areas to other areas by players taking them. Which would be ripe for the thieves guild to steal from.

Narrative of Ashes of Creation

When players start out in different areas, they’ll be surrounded by nothing but wilderness. The story starts from the ground up by requiring the players to build their civilizations and start their own stories. With the player reactive world building, every player will experience a different story. There is going to be an overall story that is told to the players however. And the game plans to tell is to tell the narrative system in three ways. Players will experience the story in tasks, events, and through the overarching narrative. The tasks will be the day to day quests players work. Events will be exactly that, pre-planned scenarios that will happen to the players. And the overarching narrative will be what the players experience over the natural evolution of the server. The goal will be for each server to tell a different story, told by the players.

Intrepid Studios

The team behind Intrepid Studios is not some ragtag group of Joe schmoes. Intrepid Studios has a serious amount of experience under their belts. The team has worked on major projects like Star Wars Galaxies, the PlanetSide, and EverQuest Series, XCOM Enemy Within, & Vanguard Saga of Heroes. They want to make a game that isn’t like all the other MMORPGs coming out nowadays. Games that they consider cash grabs and simple pay-to-win garbage. (Although they didn’t use the word garbage in their description.)

Stretch Goals

Ashes of Creation came in with some serious goals. Despite having a $750,000 initial funding goal, it didn’t take long to move onto the stretch goals. In less than two full days on Kickstarter, Ashes of Creation was successfully funded. All in all the game added on seven different stretch goals for funding over $3 million! Some of the stretch goals included things like Parlor Games, Group Mounts, new locations and a new race. But the most impact-full one might have been the last stretch goal. Introducing a new financial systems with in-depth economic performance metrics for Commodities, Trade Routes, Wars, and Raids.

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MMORPGs have started and ended with WoW for the longest time. Maybe this will be the game that breaks from the mold and truly does something different with the genre. Only time will tell, but this is one hell of an opportunity for everybody. I know I’ll be helping build my story there. Will you?

 

I've always been a gamer. Way back when I was sitting on the basement floor with my sister playing Spyro and Madden '99 I knew what my future was. Gaming. Now I try to squeeze as much gaming in as possible when I'm not in class at Bellarmine University.

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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