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Visit a Claymation-Esque Cold-War Germany in Trüberbrook

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Everyone has an idea for a Kickstarter campaign: a resurrected cult classic TV show, a new game console, a morbidly hilarious card game. You name it, someone’s probably already thought of it and put it on the site. But, occasionally, someone comes up with a unique idea that, while novel, is still familiar in a good way. That’s what gamers will get with Trüberbrook.

According to the campaign page, Trüberbrook is a “sci-fi-mystery graphic adventure” that takes place in the remote, 1960s cold-war Germanic village of Trüberbrook. Players will take the role of Hans Tannhauser as they explore the village after winning a trip to the town in a lottery, but they will quickly discover not everything is as it seems and what started as a vacation will end in a frantic race to save the world.

The studio, btf, has taken inspiration from numerous sources. The gameplay is reminiscent of old point and click games such as Monkey Island, while the story takes cues from The X-FilesStranger ThingsStar Trek, and Twin Peaks. But, the graphics are by far the most impressive aspect of the game; I’m not saying the story is bad, just that art style is drop dead gorgeous. The game is a mix of CG graphics made to look like claymation puppets superimposed on handmade sets digitized into the game via photogrammetry. The end result is a visually stunning and beautiful game world that doesn’t look like anything any gamer has ever seen before; even fully (and amazingly) claymation-animated games such as Armikrog pale in comparison to Trüberbrook. Oh, and the game will be available in both English and German/Deutsch.

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As with most Kickstarter campaigns, Trüberbrook comes with a bevy of backer tiers and rewards. Rewards start as low as €5 ($5.88) with an exclusive digital wallpaper, but gamers who want the game need to pledge at least €25 ($29.38). The highest tier, €3,000 ($3,525.87), contains a unique scenery model used in the game, five Kickstarter exclusive game boxes that contain Steam keys, five early access Steam keys, two signed and numbered printed artbooks, five digital artbooks, five digital soundtracks, five sets of digital wallpapers, credit as an Associate Producer, and the placement of the backer’s name in a prominent spot in the game.

If Trüberbrook‘s gameplay and story is half as engrossing as its art style, the game just might be a contender for game of the year when it releases in 2018.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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