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Miriam Shows off Her Fashion Sense in Bloodstained: Ritual of the Night Update Video

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The last time Koji Igarashi posted an update video for Bloodstained: Ritual of the Night, a lot of viewers noticed that the “Beast Beret” placed a fur hat on the character model of the game’s protagonist, Miriam. Now, Igarashi has confirmed in the latest video and Kickstarter update that the game will include numerous cosmetic options for Miriam, not just hats.

The video, dubbed the “Miriam Fashion Show,” demonstrates how radically Miriam’s appearance can change. Players can equip different headpieces, including rabbit ears, a maid headband that is similar to those worn by women who work in Akibahara’s famous maid cafes (yes, those actually exist), and a hairstyle that wouldn’t be out of place in an episode of Dragon Ball Z. Also, for some reason, Miriam has long elf ears for part of the video, which will likely either be included with certain headpieces or some other cosmetic accessory.

Players will be able to customize Miriam’s appearance with more than just hats and hair. Miriam will be able to equip various scarves, including the blue scarf shown off in several pieces of concept art, a ragged scarf that’s so short it might as well be nonexistent, and a pink rabbit-themed scarf. And, speaking of equipment, since Bloodstained: Ritual of the Night is the spiritual successor to Castlevania: Symphony of the Night, players will be able to find and equip countless weapons, each with their own model.  These include pink rabbit shoes that replace Miriam’s regular boots (I’m starting to sense a pattern here with these rabbit-themed items), a blue rapier and dagger adorned with crystalline roses, a flaming sword, a katana, an elaborate halberd, and a large double-headed axe that casts a shadow even when its not visible (that’s probably just a bug).

Also, before I forget, Igarashi took this opportunity to introduce a new enemy: the Giant Rat, better known as the R.O.U.S. And damn, does it look mangy. I feel as though I’d catch a deadly disease just by being in its general vicinity.

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Every update makes Bloodstained: Ritual of the Night look more and more impressive. I can’t wait until it’s released.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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