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Whether you love it or hate it. Five Nights at Freddy’s is a franchise with games that have become better and better over the years for the fans of its lore and gameplay. I have felt nothing but respect towards series creator Scott Cawthon, for making his failed Christian Edutainment games into something that worked and became a franchise known to everyone and everything.

However, today is a sad day for fans of the franchise as Scott Cawthon revealed that he had plans for the sixth installment in the franchise, and at the same time he also revealed that the game was cancelled. The main reason behind this sudden cancellation is the pressure from improving what’s been done in past entries of the series.

“After forcing myself to keep working on it day after day, I realized something–I just don’t want to work on this. With each game’s release, I think the expectations get higher and higher for the next, and rightfully so. Each game SHOULD be better than the last! But that pressure starts to mount, and I fear that I’ve been neglecting other things in my life for the sake of trying to keep up with those mounting expectations.” Said Scott in a Steam blog.  “So, after giving this a lot of thought; I’ve decided that I’m going to stop working on it. I’m not going to reveal anything else about what the game was, and I’ve asked other people involved to never divulge anything either. It’s just not going to be talked about.”

Scott is on a break, not out of the industry.

However, before fans could get any tissues and start crying about the departure of a developer, Scott Cawthon mentioned that this wasn’t the case. And he also doesn’t intend to levae the industry altogether “It just means that I want to get back to what made game-making enjoyable in the first place. It also doesn’t mean that I’m abandoning FNaF. In fact, the first game that I’d like to make would be something for you guys.” He then talks about how much fun he had putting Foxy Fighters into FNAF World in Update 2, and that he plans on doing something great for the fans.

As a last point in this statement he also went on to talk about how “Great things are in the works elsewhere”. Talking about the FNAF movie and the love anc care he has about the fangame like Five Night’s at Candy’s 3, he also mentions plans of working on a VR title (“And it’ll be awesome”) and of course. A last reiteration that he just needs a break.

Now, I know that I have seen this previously and am not claiming that Scott is trolling or lying to us, however. I went to the Scottgames.com website and found an interesting set of lines in the site’s code, and found this. Whether or not this happens before or after the update and has any impact whatsoever in the next game’s release is left to be seen.

FNAF

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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