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Was It a Good Idea for Bethesda to Make DOOM’s DLC Free?

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DOOM’s latest patch, Update 6.66 (I see what you did there Bethesda) brought a ton of changes and improvements to the game’s Multiplayer and SnapMap modes, but the biggest change of all involved the multiplayer DLC. No, the update didn’t add any new DLC, but instead it made all DLC free for everyone to enjoy, and this has divided the player base. Some gamers love the DLC’s new price of $0, while others are pissed that the content they paid good money for is now bundled with the base game. Given the divisiveness of Bethesda’s decision, I can’t help but wonder whether or not the company should have rethought its decision to make the DLC freely available to all DOOM players.

As I previously stated, many players are more than overjoyed that DOOM’s DLC is now free. Originally, these DLC packs were only available at relatively high prices, approximately $15 per pack or $40 for all three, and they gave players unfair advantages in multiplayer matches. For example, before the patch, the only way to wield a weapon such as the Grenade Launcher was to purchase its respective DLC pack, because players couldn’t (and still can’t) pick up weapons enemies drop thanks to the multiplayer’s loadout system. Furthermore, each pack only included three new multiplayer maps, one new weapon, one demon transformation, and several new customization items; this is a paltry amount of content for $15. Compare this to The Witcher 3’s DLC packs, which have literally hundreds of hours worth of content for roughly the same price, give or take $5, and you quickly see why people are overjoyed they don’t have to pay for DOOM’s DLC anymore — because it’s overpriced. However, we probably should address the elephant in the room, i.e., those who already paid for the DLC.

The gamers who paid for DOOM’s DLC are absolutely livid, almost as livid as those who are complaining about the update’s whopping 35 GB worth of data (yes, some people are actually upset over that). Many players feel cheated that they paid for something that’s now free, which is completely understandable. Normally, game companies give these people some form of rebate or consolation prize, such as increased experience gains or special items, but what will Bethesda give the people who have already bought DOOM’s DLC? According to the Update 6.66 FAQ and Patch Notes page: bupkis. Nada. Zilch. Zero. Nothing. These gamers don’t even get to keep their multiplayer level. Sure, gamers who bought the DLC now have a nice shiny in-game badge, but so does everyone else who played the DOOM multiplayer before the update. Personally, if I had bought the game’s DLC, I would demand a refund. I’m sorry Bethesda, but while you are well within your rights to determine the price of your products, not giving so much as a special thank you to players who spent money on DOOM’s DLC is a bad business move and a good way to lose customers.

So, now that I’ve covered both sides of the argument, it’s time to finally answer the question: should Bethesda have kept the DLC behind a paywall? No, definitely not. The DLC packs included so little content they should have been free from the beginning; asking gamers to spend money on what most other multiplayer games include in free updates is borderline insulting.

Since all of DOOM’s multiplayer DLC is now free, gamers can start working towards weapons and armor sets previously exclusive to paid DLC this weekend thanks to a free gameplay weekend. Furthermore, the game is currently at a steal of only $15, ironically the previous price of its DLC, so anyone who enjoys the game can purchase it at its lowest price ever.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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