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Want to Catch a Legendary Pokemon? The Silph Road Recommends These Powerhouses

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Pokemon GO Fest starts tomorrow, and the legendary raids that feature Pokemon such as Lugia and Mewtwo will soon follow. Most trainers are excited, and while some are content to just wait patiently, others are being proactive and posting advice on how to fight these super-powerful Pokemon. The Silph Road’s reddit page, arguably the biggest and most trusted name in Pokemon GO tips and leaks, currently features an in-depth post on which Pokemon players should use while battling legendaries. And I do mean in-depth; I’ve seen strategies for conquering World of Warcraft raids and dungeons with less detail. Pages such as this make me proud to be a Pokemon GO player. I highly recommend reading the full post, but here’s a quick rundown of the Pokemon considered to be the best “legendary counters.”

1. Tyranitar

Tyranitar

Easily one of the most powerful non-legendaries in the game, I expected nothing less from this Godzilla-inspired beast of a powerhouse. As a Rock/Dark-type Pokemon, Tyranitar covers almost all of the type-weaknesses of Gen 1 and 2 legendaries with a combination of Dark and Rock-type attacks, except for Suicune and Raikou. Tyranitar hits like a truck and probably could be hit by one without flinching. The list recommends the moves Bite Stone Edge, and Crunch.

2. Golem and Omastar

Golem

Rock-type Pokemon seem to dominate the top positions of this list, but that’s what happens when most of the legendaries are weak against Rock-type attacks. Unlike Tyranitar, Golem and Omastar can specialize in only Rock-type moves, which potentially push their damage output through the roof but leaves them out in the cold against Psychic-type legendaries, i.e., Pokemon weak to Tyranitar’s Dark-type attacks. Furthermore, an Omastar with Water-type moves can counter fewer legendaries than one with Rock-type attacks. While Golem and Omastar can potentially deal more damage than Tyranitar, they aren’t at the top of list is because Tyranitar has more survivability. The list recommends the moves Rock Throw, Rock Edge, Rock Slide, and Rock Blast.

3. Jolteon

Jolteon

Well, this was a surprise, a Pokemon that isn’t a Rock-type high up on a list of recommended legendary counters. Apparently, this glass cannon of an Electric-type works well against legendaries since most of them are Flying-types. That, and Jolteon is more effective against Suicune than Grass-type Pokemon. Normally, Pokemon such as Exeggutor and Victreebel would do well against a Water-type such as Suicune, but some of Suicune’s moves can devastate Psychic and Poison-types, and since Grass Pokemon usually have these secondary types, well, you get the idea. The list recommends the moves Thunder Shock and Thunderbolt.

4. Scizor and Houndoom

Houndoom

Why does this recommend Scizor and Houndoom? They aren’t very powerful, and they go down fairly easily. Well, turns out their moves tend to be super-effective against Psychic-types. Most of the Pokemon high on this list are only effective against flying legendaries, which leaves the more powerful legendaries, i.e., the psychic ones, unchallenged. While trainers probably wouldn’t want a Scizor or a Houndoom to fight Moltres, they will need them to quickly take down a Mewtwo or Celebi. The list recommends the moves Fury Cutter and X-Scissor for Scizor and Snarl and Foul Play for Houndoom

5. Dragonite, Flareon, and Vaporeon.

Dragonite

And here we are, the bottom of the barrel of some of the very best in Pokemon GO. Normally, Dragonite, Vaporeon, and Flareon are nothing to sneeze at, but in a raid battle where high-damage output is king, these Pokemon might be better left as backup fighters. Vaporeon and Flareon are understandable, since Vaporeon has a decent amount of health, and its Water-type moves cut through Fire-type legendaries, and Flareon’s Fire-type moves destroy Ice-types like Articuno — but what about Dragonite? It doesn’t have any moves that are super-effective against legendaries. Unlike every other entry on the list, Dragonite is recommended on stats alone; it is, after all, a pseudo-legendary and second only to Tyranitar in terms of power, legendaries notwithstanding. Also, Dragonite is a Dragon-type Pokemon, so it’s resistant to almost every attack a legendary can throw at it, which makes Dragonite a decent combatant against almost every single legendary. Except for Articuno. Don’t ever try to challenge Articuno with a Dragonite. The list recommends the moves Water Gun and Hydro Pump for Vaporeon; Fire Spin, Overheat, and Flamethrower for Flareon; and Dragon Tail, Hurricane, and Outrage for Dragonite.

 

The list recommends players spend as much stardust and candy as possible on the above Pokemon, but if players don’t have them they shouldn’t worry, especially if they team up with trainers who have these Pokemon. As long as gamers remember to have fun and keep type-advantages in mind, they should be fine.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

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Star Wars Outlaws PS5 Demo Falls Short of Delivering the Full Experience, According to Critic

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Star Wars Outlaws, although it appeared visually stunning during Ubisoft’s livestream earlier this week, has received some criticism for feeling somewhat outdated. A preview unfavorably compared the release to Uncharted: Golden Abyss, the PS Vita exclusive spin-off that was launched in 2011. However, according to the creative director, the sampler is merely a small taste of what the full experience has to offer.

“When entering a show of this nature, where you’re finalizing a game’s production, you’re faced with numerous decisions. Our producer limited us to just one demo for all the shows we would attend throughout the year, such as Gamescom and Comic-Con,” Julian Gerighty explained in an interview with VGC.

He explained that the events are designed to cater to both consumers and journalists. To ensure an engaging experience, they opted for a 20-minute format that offers a diverse range of content and showcases different game systems. However, they intentionally avoided showcasing the open-world experience at this particular event, as they plan to unveil it during the studio tour and preview event. This will be a brief overview, more of an appetizer than a full meal when it comes to the game.

According to Gerighty, the developer Massive Entertainment has crafted a highly engaging game, with only a portion of its greatness showcased here.

Admittedly, the comments do make sense. It’s common knowledge that creating demos requires a significant amount of the team’s focus. If a game plans to showcase itself at consumer conventions, it can’t just offer a short gameplay experience of two or three hours. That simply won’t suffice when attendees are patiently waiting in line. This seems to be just a subpar demo, which is unfortunate. However, it may not be something to worry too much about in the end.

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The Sky Breaker Pierce DLC for Avatar: Frontiers of Pandora comes out in July for PS5

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Ubisoft has given us our first look at The Sky Breaker, the first DLC story pack for Avatar: Frontiers of Pandora. In it, a strange shadow will appear in the sky and threaten the Na’vi clans, who just can’t seem to get a break. It comes out next month on PS5, on July 16th.

A new part of the Upper Plains called “The Heart of the Plains” can be reached by taking the Sky Breaker. Some well-known biomes have changed into new types, and there are also many new ones. Of course, the RDA has also sent out new types of enemies, so you need to be careful. The good news is that not everything is bad. During the Na’vi Festival of Games, players can look forward to timed tasks that are a little less scary. Secrets of the Spires, another story pack, is still planned to be added to the game at some point.

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Unknown 9: Awakening displays significant potential, once the narrative takes a backseat

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Stepping into the deepest recesses of Bandai Namco’s domain at Summer Game Fest Play Days, we were immersed in the captivating realm of Unknown 9. This expansive narrative transcends traditional boundaries, encompassing comics, novels, podcasts, and soon, a thrilling video game. This project displays a remarkable level of ambition, with commendable effort put into constructing a captivating universe. However, it is only when we look beyond the specific names and terms that Unknown 9: Awakening truly reveals its potential.

However, if we attempt to comprehend it, so should you. The Unknown 9, as the name suggests, are immortal beings who possess a profound connection to The Fold, an enigmatic parallel dimension. It is believed that they have observed the entirety of human existence, yet the reason behind their vigil remains a mystery. There is a group called Quaestors who strongly believe in the profound wisdom and power of the number 9. Interestingly, these individuals have formed themselves into two distinct factions. The Leap Year Society is dedicated to uncovering the mysteries of the number 9 and sharing its knowledge with humanity, all in the name of progress and benefit for all. Meanwhile, The Ascendants are determined to obtain this knowledge exclusively, with the goal of disrupting the repetitive pattern of humanity’s tumultuous past.

Haroona, our protagonist, possesses the ability to access The Fold, which grants her unique and extraordinary powers, including the ability to Step. She has the ability to briefly enter The Fold, allowing her to take control of individuals and manipulate various objects. She is driven by an unwavering determination to avenge her father’s death at the hands of Vincent.

The abundance of context provided here is crucial for establishing an intriguing narrative, although it can be quite overwhelming to process. Thankfully, based on the gameplay footage we were presented with, it seems that the game is coming along quite well. This action adventure game focuses heavily on combat and incorporates Haroona’s supernatural powers.

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She can step into enemies to take control of them for a short time. When she does, you can control what the enemy does next. For example, you could hit a close danger or shoot another enemy. When she comes back to her own body, these things happen, and the bad guys basically kill themselves. Of course, Haroona can only use this skill very rarely, but it gives her an advantage even when she is surrounded.

You’ll be able to use this more often as the game goes on, but it’s still limited. You’ll also be able to unlock other skills along three paths. We’ve been told that you won’t be able to get all of these skills at once, so you’ll have to pick and choose which ones to use. But even though Stepping will become more common, enemies will take steps to stop it. A part of our hands-off practice happened at an enemy outpost where they had set up a zone that stopped people from stepping on it. You can’t use any of Haroona’s special abilities in that area, but you can sneak through and turn off the machine if you stay out of it. It looks like each task will have at least two different ways to complete it.

The Stepping concept seems like it could be very useful, even though we didn’t get to play it. You can set up some cool combinations, like having one enemy fire their gun at an explosive where other enemies are waiting, then having a different enemy attack the first enemy. It will also be used to solve simple puzzles and look around, since Haroona can also push and pull things. As you explore, you’ll find items that give you more information, and a beautiful journal will keep track of everything you’ve learned.

Even though the main story is a little hard to follow, Unknown 9: Awakening is a really fun game anyway. Keep in mind that each story in the larger world can be read on its own, so you don’t have to connect with the others if you don’t want to. Even so, it feels like a lot to think about. Since the game isn’t coming out until Fall 2024, we should be able to play it soon to see if the gameplay is good enough to keep it going.

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