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Pre-Alpha of Ultima Underworld sequel Underworld Ascendant is live

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It’s been 25 years since the launch of the original Ultima Underworld: The Stygian Abyss and now players can finally get their hands on the latest sequel, Underworld Ascendant, albeit in the form of a pre-alpha build.

After a Kickstarter campaign that raised just shy of $860,000 over its original $600,000 goal, a pre-alpha demo of the new game is now available to backers who pledged $75 or more. This demo gives a taste of Underworld Ascendant and will be periodically updated with new features. Players who missed out on the campaign can purchase the demo for $5, although they miss out on the rest of the pledge benefits.

Promising a ‘dynamic, player-driven narrative’ and innovations in the sandbox concepts that inspired games like Deus Ex and the Elder Scolls series, Underworld Ascendant certainly has the pedigree behind it.

That’s because it’s being created by OtherSide Entertainment, a team made up of key developers (including original creators Paul Neurath and Warren Spector) that has a history of creating stone cold classics such as System Shock, Thief, Deus Ex and much more.

At its core, Underworld Ascendant is a first-person fantasy RPG that plunges you into ‘The Stygian Abyss’. As you develop your avatar, you begin to explore the vast, subterranean world and the rivaling factions that vie for its dominance.

OtherSide describes how players will be able to experience a fully realized world entangled in an epic story, invite friends to take part in some co-op dungeon crawling and even craft user-generated content for other players.

The other big selling point being pushed is the ‘Improvisation Engine’. Much like the games that were inspired by the original Underworld (and indeed Ultima Underworld itself), this new incarnation in the series is focused on choice. The example we’re given is a player trying to cross a stream. Do they chance a quick jaunt across and potentially face their watery doom? Or do they charm a giant cave spider to carry them across?

OtherSide is promising that this ‘Improvisation Engine’ will encourage players to experiment, potentially devising techniques to progress that even the designers hadn’t thought of. What they call ‘player-authored gameplay’ is a core theme running throughout and is easily the most intriguing aspect of the game so far.

This concept even extends to the combat and exploration. In melee scraps, timing and maneuvering outweigh spamming left click, whereas magic spells can be combined with each other or the environment to potentially greater effect. On the other hand, while you’re exploring you’ll have to improvise solutions to physics based traps and puzzles that threaten to slow your progress.

Time will tell whether Underworld Ascendant has been worth the wait. It’s coming from a team with a storied history but it’s early days. With this studio also developing System Shock 3, it could be a big time coming up for OtherSide Entertainment.

 

 

 

 

 

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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