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System Shock Update Video Displays New Maps and Systems

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System Shock 3 Coming to PC and Consoles

Nightdive Studios, a company known for bringing back classic video games for a new generation, including Shadow ManI Have No Mouth And I Must Scream, and the Turok games, made waves on the Internet when it announced it was remaking the classic first-person role-playing game System Shock. The company just posted a backer update video that shows just how much the studio has progressed on the project, and it’s impressive.

https://www.youtube.com/watch?v=lKfnTnZuC5E

The biggest announcement in the video is bound to be divisive and possibly annoy many backers: NightDive Studios is no longer trying to remake System Shock, but reboot it. The Citadel Station of the reboot will not be a faithful recreation of the original station but instead include the occasional homage in the form of a room/hallway’s geography, door codes, and enemy placements. However, the essence of the new game’s world will remain faithful to the original. Plus, the new design lets NightDive Studios create a new experience that caters to multiple playstyles, as well as an expansive and seamless Citadel Station with as few load screens as possible.

NightDive Studios isn’t just revamping the world of System Shock, but its gameplay mechanics and systems, as well. The studio is introducing impressive “shatter tech” that lets players dynamically destroy frozen enemies. If, for example, the player destroys a frozen enemy’s leg, not only will the leg shatter, but the enemy will topple over and completely shatter when it hits the floor. The System Shock remake will also let players dismember the limbs of their enemies. This will likely result in enemies that have to be approached in different ways, depending on what limbs players want (or need) to dismember, as well as an adaptive AI that forces enemies to approach players differently depending on which limbs they currently have.

The System Shock remake/reboot seems to be taking a lot of notes from games such as Prey and Bioshock, which is fitting since those games were heavily inspired by the original System Shock game. While some System Shock Kickstarter campaign backers are no doubt annoyed the game will no longer be a one-to-one remake of the original System Shock, the update video demonstrates the new game will still provide a fun experience for System Shock veterans and newcomers alike.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Documentary Explores the Making of the Highly Praised Final Fantasy 7 Rebirth for PS5

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Square Enix has launched a captivating documentary series that explores the intricate process behind the creation of the highly praised Final Fantasy 7 Rebirth. In the first episode, titled “Shaping the World,” the developer delves into the process of reimagining the expansive PS1 map of the original game into a vast sandbox for the PS5. The film includes personal stories shared by directors Naoki Hamaguchi and Tetsuya Nomura, as well as other important members of the team.

This reimagining of the all-time PlayStation classic was truly enjoyable. In our review, we praised Final Fantasy 7 Rebirth for its ability to enhance the already impressive combat system of Remake. The game truly shines in its portrayal of an iconic RPG setting. If you have a deep appreciation for the original PS1 game and found enjoyment in Remake, then Rebirth’s character-focused adventure will surely captivate you from start to finish.

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Gran Turismo 7 for the PS5 and PS4 shows continuous improvement

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While Sony may not classify Gran Turismo 7 as a live-service game, the team at Polyphony Digital certainly approaches it with a similar mindset. The game continues to impress with every new update, and although v1.44 may be smaller compared to previous versions, it still manages to enhance the already extensive content of this simulation racer.

The update, now available worldwide, introduces three new cars: the Audi R8 Coupé V10 Plus ’16, the Lamborghini Urus ’18, and the Toyota GT-One (TS020) ’99. Furthermore, it introduces three fresh events to World Circuits, an extra menu to conquer in the GT Café single-player campaign, and a collection of livery stickers inspired by the upcoming Highspeed Étoile anime, set to debut next week in Japan.

If you’re not already acquainted with Highspeed Étoile, you can watch a trailer right here. “Sony has announced that a collection of 26 stickers, consisting of 8 title logos and 18 main character stickers, will be made available for a limited time,” stated Sony on the PS Blog. In addition, Fukushima will be included as a backdrop in the title’s beloved photography mode.

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TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase

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This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.

The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.

The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.

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