Gaming
System Shock Update Video Displays New Maps and Systems
Nightdive Studios, a company known for bringing back classic video games for a new generation, including Shadow Man, I Have No Mouth And I Must Scream, and the Turok games, made waves on the Internet when it announced it was remaking the classic first-person role-playing game System Shock. The company just posted a backer update video that shows just how much the studio has progressed on the project, and it’s impressive.
https://www.youtube.com/watch?v=lKfnTnZuC5E
The biggest announcement in the video is bound to be divisive and possibly annoy many backers: NightDive Studios is no longer trying to remake System Shock, but reboot it. The Citadel Station of the reboot will not be a faithful recreation of the original station but instead include the occasional homage in the form of a room/hallway’s geography, door codes, and enemy placements. However, the essence of the new game’s world will remain faithful to the original. Plus, the new design lets NightDive Studios create a new experience that caters to multiple playstyles, as well as an expansive and seamless Citadel Station with as few load screens as possible.
NightDive Studios isn’t just revamping the world of System Shock, but its gameplay mechanics and systems, as well. The studio is introducing impressive “shatter tech” that lets players dynamically destroy frozen enemies. If, for example, the player destroys a frozen enemy’s leg, not only will the leg shatter, but the enemy will topple over and completely shatter when it hits the floor. The System Shock remake will also let players dismember the limbs of their enemies. This will likely result in enemies that have to be approached in different ways, depending on what limbs players want (or need) to dismember, as well as an adaptive AI that forces enemies to approach players differently depending on which limbs they currently have.
The System Shock remake/reboot seems to be taking a lot of notes from games such as Prey and Bioshock, which is fitting since those games were heavily inspired by the original System Shock game. While some System Shock Kickstarter campaign backers are no doubt annoyed the game will no longer be a one-to-one remake of the original System Shock, the update video demonstrates the new game will still provide a fun experience for System Shock veterans and newcomers alike.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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