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Video Game Crowdfunding Support is Stagnant

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Crowdfunding

Yesterday, I took a moment to talk about the success of the Resident Evil 2: Board Game. The game got funded by fans with a massive $1 Million Dollars. Well, the great support this game got allowed some insight into the current world of crowdfunding as is. And actual video game Kickstarter projects are actually suffering at the moment.

Let’s start by where these statistics come from, this is a familiar firm named ICO Partners. Which publicized a study studying where the current public interest is in regards to crowdfunding projects.

Considering this, the world of crowdfunding projects has seen a very distinct divide. On one side, we see the video game Kickstarter projects that have literally stagnated in terms of support. On the other side, we see the Tabletop games that have been increasing in support.

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The report also shows that Tabletop gaming is one of the most favored in Kickstarter. Since 2015, games like these have been showing huge amounts of success, with most of the goods actually delivered. However, video games are an entirely different story, even while 21 of the 50 most successful projects are games. The games don’t come out or are the worst thing ever (I’m looking at you Mighty.)

What’s the reasoning behind customers supporting Tabletop gaming? Well, one look at Gamesindustry’s speculation reveals quite a lot about the current state of crowdfunding. The list of video game projects that have failed to deliver is a long one. From Yogventures and Godus, through to the OUYA, confidence in developers to match consumer expectation has been shattered.

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We shouldn’t forget the fact that Shenmue 3 got past the $2-Million-dollar target, for example. And then the developers decided to announce that they needed to reach $10 Million and it’s still not released. On top of that, Star Citizen got funded with over $2.1 Million and is yet to be released, after five years.

Truly, these numbers reflect the current state of crowdfunding. To be honest, I think this is for the best, it’s time that we say good-bye to video game crowdfunding because it almost always leads to dead ends. Besides, considering how abusive and leeching some companies can be, I was waiting until seeing Warner Brothers coming with a crowdfunding project.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

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Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”

The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?

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Game on! During just two days, Resident Evil 4 sales reached 3 million

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Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.

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The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

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We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.

It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.

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