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Video Game Crowdfunding Support is Stagnant

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Crowdfunding

Yesterday, I took a moment to talk about the success of the Resident Evil 2: Board Game. The game got funded by fans with a massive $1 Million Dollars. Well, the great support this game got allowed some insight into the current world of crowdfunding as is. And actual video game Kickstarter projects are actually suffering at the moment.

Let’s start by where these statistics come from, this is a familiar firm named ICO Partners. Which publicized a study studying where the current public interest is in regards to crowdfunding projects.

Considering this, the world of crowdfunding projects has seen a very distinct divide. On one side, we see the video game Kickstarter projects that have literally stagnated in terms of support. On the other side, we see the Tabletop games that have been increasing in support.

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The report also shows that Tabletop gaming is one of the most favored in Kickstarter. Since 2015, games like these have been showing huge amounts of success, with most of the goods actually delivered. However, video games are an entirely different story, even while 21 of the 50 most successful projects are games. The games don’t come out or are the worst thing ever (I’m looking at you Mighty.)

What’s the reasoning behind customers supporting Tabletop gaming? Well, one look at Gamesindustry’s speculation reveals quite a lot about the current state of crowdfunding. The list of video game projects that have failed to deliver is a long one. From Yogventures and Godus, through to the OUYA, confidence in developers to match consumer expectation has been shattered.

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We shouldn’t forget the fact that Shenmue 3 got past the $2-Million-dollar target, for example. And then the developers decided to announce that they needed to reach $10 Million and it’s still not released. On top of that, Star Citizen got funded with over $2.1 Million and is yet to be released, after five years.

Truly, these numbers reflect the current state of crowdfunding. To be honest, I think this is for the best, it’s time that we say good-bye to video game crowdfunding because it almost always leads to dead ends. Besides, considering how abusive and leeching some companies can be, I was waiting until seeing Warner Brothers coming with a crowdfunding project.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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