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Arm’s Newest Character Is a Bubbly, Bouncy, Buffoon (in a Good Way)

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ARMS

Arms, Nintendo’s latest IP, is full of colorful, zany, and unique characters. From a chef with ramen noodles for arms to an actress with prehensile hair, the game has no shortage of playable fighters. But, like all good fighting games, Arms‘ developers need to introduce new characters once in a while to mix things up, and that’s where Lola Pop comes in.

Each Arms character has an immediately obvious theme. Ninjara is a ninja with chains for arms; Kid Cobra is a serpentine skateboarder, and Lola Pop is a clown made out of (laffy) taffy. Also, each character has a unique special ability to supplement his or her (or its) stretchy-armed playstyle, and Lola Pop’s ability is arguably the weirdest one in the game. Lola Pop channels her inner Violet Beauregarde and inflates herself to increase her defense and bounce like a balloon. Given how the Internet latched onto certain…ahem…aspects of Arms character Twintelle (i.e., her sizable derriere), I’ll give you one guess as to the focus of most Lola Pop fan art.

When Lola Pop is patched into the game, the update will also include a new stage and three new weapons. The stage is an s-shaped street in an old French village — I don’t know a thing about architecture, so I’m basing this guess on Lola Pop’s use of the French phrase, “Ooh, la la!” Moreover, unlike other venues, Lola Pop’s level doesn’t appear to have a gimmick and relies on its unusual shape. Furthermore, all of Lola Pop’s weapons are new to the game and aren’t recolored versions of existing weapons. The first weapon is a nunchucku (yes, that’s how you spell it) that easily swats away oncoming attacks; the second is a multi-hit ink stamp that, when charged, temporarily blinds opponents, and the final weapon is a bouncy shield that reflects attacks back at the opponent. I dare you to resist the urge to say, “Stop hitting yourself!” when using this shield.

I look forward to future Arms characters and their respective weapons and stages. What’s next, an businessman with rubber bands for arms? An evil seamstress who wraps up enemies in spider silk? A land octopus? Given the quirky nature of the game, anything is possible.

 

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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