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Nintendo has gone full circle with the Labo

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The Nintendo hype train knows no bounds. A single whiff of a Nintendo announcement has the Internet melting down, as each and every Ninty fan on the planet begins reeling off an extensive wishlist. Virtual console. Streaming of some sort. Enhanced Amiibo features. A Smash port. No-one imagined Nintendo Labo.

Described as a “new interactive experience for Nintendo Switch… specially crafted for kids and those who are kids at heart”, Nintendo Labo is simultaneously the most unexpected yet most obvious Nintendo creation ever. It’s a selection of ‘build-and-play’ kits that utilise the Switch and connected Joy-Cons in brilliantly unique ways. It’s properly unique. It’s pre-NES vintage Nintendo.

Each Nintendo Labo kit turns modular sheets of cardboard into a range of creations known as ‘Toy-Cons’ when combined with the Switch peripherals. All you need is a right Joy-Con, the cardboard template, correct software and working hands to create everything from a functioning piano to a robot exoskeleton.

In a concerted effort to bring the Switch to a wider audience, Nintendo has gone back to the start. Toymaker. Inventor. Full-circle.

Nintendo Labo Kits

The Nintendo Labo harkens back to the days before the NES, Game & Watch and Mario, when the company was still dreaming up toys such as the Ultra Hand and Love Tester thanks to the genius of Gunpei Yokei.

Yokei started as an engineer at Nintendo and with the help of many other designers and engineers, produced a range of successful toys before the company made the switch to video games. Who’d have thought that nearly 52 years after the creation of the ‘Ultra Hand’, Nintendo would eschew gaming’s natural progression into VR and the like, instead pivoting to cardboard, back to the kind of toys that first brought them success.

The Nintendo Labo is, as a concept, unashamedly Nintendo. Flatpack gaming that anyone can get involved with. It’s a flash of imagination that everyone else would be scared to bring to market.

There’s no doubt that it’ll piss off the ‘hardcore’ gaming community. There will be people that bemoan “$70 for cardboard”. It happened with the Wii, a Nintendo creation that fully embodied the philosophy of ‘games for everyone’, forged its own path and found incredible success despite technological limitations compared to its peers. It’s hard not to draw parallels between the two products.

And the Labo really does represent games for everyone. These base kits are ideal for kids and adults alike but Nintendo has already expressed interest in bringing third-party support and more advanced kits for hobbyists. The scope of application is huge and as a platform, it’s got the ultra-solid foundation that is the Switch, which is experiencing incredible success while still finding its feet. Add to the fact that Nintendo is willing to provide replacement kits and templates for those who want to go it alone and we’re seeing the forward-thinking Nintendo that everybody knows and loves.

For me, the Labo represents the very core of Nintendo. An accessible and truly innovative experience that offers a nod to those who know their humble beginnings creating playing cards and toys. It’s been 129 years since the big N was established and they’re still finding ways to surprise us.

 

 

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

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Assassin’s Creed Shadows, the physical version, requires an online connection for installation

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Players who choose to go with a physical copy of the recently announced Assassin’s Creed Shadows will need an Internet connection in order to finish the installation. This is unlikely to pose a problem for most Ubisoft fans, but it does align with a trend that is worth mentioning. It follows a requirement that was initially introduced in 2023’s Avatar: Frontiers of Pandora and will also be the case with the upcoming Star Wars Outlaws.

As reported by VGC, pre-orders for the game are now available, and a notice on the front box art at retailers such as Best Buy and GameStop states: “Internet connection is necessary for game installation.” For Avatar, players had to install a day-one patch before being able to start the game. However, both Shadows and Outlaws come with a warning prominently displayed on the front of the box.

The lack of a clear explanation for this requirement raises concerns about the long-term preservation of the game, particularly if the servers are eventually shut down. In December, Ubisoft made the decision to delist the original The Crew, effectively ending its run. This unfortunate event may not be the last time we see a game meet a similar fate.

What are your thoughts on Ubisoft’s requirement of an online connection for the installation of its flagship games? Feel free to share your thoughts in the comments section below.

 

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According to reports, Microsoft leadership is open to the idea of Xbox games being available on the PS5 without any restrictions

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According to a recent report, it appears that Satya Nadella, the head of Microsoft, is eager to expand the availability of Xbox games on the PlayStation platform in the near future. Sea of Thieves achieved instant success on Sony’s platform, which was seen as a significant test. It appears that Microsoft leadership is determined to remove any barriers that would prevent their most valuable IP, such as Halo and Gears of War, from being available on competing platforms.

According to Jez Corden’s report (with thanks to Eurogamer for the information), an operation known as “Latitude” is currently in progress. This initiative aims to expand the availability of Xbox IP on PlayStation and Nintendo platforms, aligning with the strategic goals set by Nadella and CFO Amy Hood to enhance profitability across all divisions. Microsoft leadership is in favor of the strategy, which aims to have no internal restrictions and consider all options when pursuing the initiative. There has been some debate and unease within the company due to this directive, and it seems that more Microsoft-owned games are being considered for release on the PlayStation.

It’s astonishing how quickly this whole situation is unfolding, isn’t it? Which titles do you believe would be the most logical to be brought over next? We would greatly appreciate your feedback in the comments section below.

 

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Street Fighter 6, the highly anticipated brawler for PS5 and PS4, is receiving a significant balance update

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Street Fighter 6, the highly anticipated brawler from Capcom, is set to receive significant balance adjustments coinciding with the arrival of Akuma on May 22nd. The trailer above offers a glimpse of the latest updates, highlighting the introduction of an exciting new wakeup drive reversal mechanic. This provides players with a valuable tool for countering combos, particularly in situations where they find themselves cornered on the screen.

The trailer showcases a plethora of fresh combat options for almost every character, hinting at potential nerfs to balance out the buffs that are being showcased. It’s safe to say that not everyone will be pleased with the changes, especially if beloved characters are being toned down. However, we’ll have to wait for the response from the competitive community to truly gauge the impact.

The release of Akuma will mark the end of the first season of content for the game, and fans can anticipate an announcement regarding the second season in the coming summer months.

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