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PlayStation Awards 2018 Winners Revealed; Monster Hunter: World Dominates

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PlayStation Awards 2018

The 2018 PlayStation Award winners have been revealed by Sony Interactive Entertainment Japan Asia. For those unfamiliar with the awards, it’s an annual awards show that rewards PlayStation games solely on sales. As a result, the winners end up typically looking a lot different than most other gaming awards show winners.

Without further ado, the following are the winners by category (via Gematsu):

Quadruple Platinum Prize

Software titles with an accumulated shipment quantity (including download quantity) of over four million copies.

  • Monster Hunter: World (Capcom)

Platinum Prize

Software titles with an accumulated shipment quantity (including download quantity) of over one million copies.

Gold Prize

Software titles with an accumulated shipment quantity (including download quantity) of over 500,000 copies.

  • Call of Duty: WWII (Sony Interactive Entertainment)
  • God of War (Sony Interactive Entertainment)
  • Gran Turismo Sport (Sony Interactive Entertainment)
  • Jikkyou Powerful Pro Yakyuu 2018 (Konami)
  • Marvel’s Spider-Man (Sony Interactive Entertainment)
  • Pro Evolution Soccer 2018 (Konami)
  • Super Robot Wars V (Bandai Namco Entertainment)

PlayStation Network Award

The top three network sales titles were awarded. (Between October 1, 2017 and September 30, 2018.)

  • FIFA 18 (Electronic Arts)
  • Fortnite (Epic Games)
  • Monster Hunter: World (Capcom)

Users Choice Prize

The top 10 titles voted by Japan and Asia users were awarded. (Released between October 1, 2017 and September 30, 2018.)

  • Assassin’s Creed Odyssey (Ubisoft)
  • Dark Souls Remastered (From Software)
  • Detroit: Become Human (Sony Interactive Entertainment)
  • Dragon Quest XI: Echoes of an Elusive Age (Square Enix)
  • Fortnite (Epic Games)
  • God of War (Sony Interactive Entertainment)
  • The Legend of Heroes: Trails of Cold Steel IV ~The End of Saga~ (Nihon Falcom)
  • Marvel’s Spider-Man (Sony Interactive Entertainment)
  • Monster Hunter: World (Capcom)
  • Yakuza: Kiwami 2 (Sega)

PlayStation VR Special Award

Three titles that have contributed to PlayStation VR were awarded. (Released between October 13, 2017 and September 30, 2018, excluding last year’s winning titles.)

  • The Elder Scrolls V: Skyrim VR (Bethesda Softworks)
  • Gran Turismo Sport (Sony Interactive Entertainment)
  • No Heroes Allowed! VR (Sony Interactive Entertainment)

Indie & Developer Award

Three titles that have contributed to the expansion PlayStation were awarded. (Released between October 1, 2017 and September 30, 2018, excluding last year’s winning titles.)

  • Abzu (Giant Squid)
  • Dead Cells (Motion Twin)
  • Ultimate Chicken Horse (Clever Endeavour Games)

So, the big winner this year is Monster Hunter: World, which is something that I doubt many thought they would have been saying at this time last year. It was the first time the series has released on consoles in quite some time, and the game was both a big critical and commercial success for Capcom.

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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