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Paid mods encourage developers to release broken games

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It’s been four days since Steam announced it was introducing paid mods, starting with Skyrim, which means every gamer and their dog has had plenty of time to say that it’s a bad idea. The popular argument seems to be that paid mods will lead to the destruction of the modding community. Turning modding into a quick buck rather than an artistic endeavor done out of love for a game goes against everything that modding is supposed to be. There’s also the potential for abuse. People were quick to point out that unscrupulous modders could overcharge for work that takes only a couple of hours, or that buggy mods would rip people off, or that modders might charge for work that isn’t theirs. The latter actually occurred a couple of days after the paid mods scheme was introduced, with a mod called “Art of the Catch” being taken down for apparently using content from another modder, Fore, without permission. That mod maker, Chesko, has since said that Valve told him it was okay to use content from other people’s mods.

Then there’s the argument that Valve is messing with a system that works. Modding has been around almost as long as gaming, and plenty of the titles that are staples in any Steam library today owe much of their success to the modding community. Case in point: Skyrim, and any other Elder Scrolls or Fallout game. The free availability of a multitude of mods has meant those games continue to be bought and played long after they otherwise would have. Skyrim itself, now three and a half years old, continues to be played by countless gamers because of the plethora of new and interesting mods being made available on the Steam Workshop and on Nexus Mods. People are rightly saying that it’s a bit rich to hear from companies like Bethesda and Valve, both of them companies that owe much of their success to the modding community, that they now want us to pay for mods.

And then there are the proponents of paid mods, though you may struggle to find them. Most of their arguments have been drowned out over the din of people angry about Valve’s decision to mess with modding. Gabe Newell himself went on Reddit yesterday to defend the move, but you may struggle to find some of his comments, with many of them downvoted to oblivion. Their number one argument is that having paid mods is no big deal. Nobody’s being forced to pay to for them, and modders can still choose to make their work free. And since modders are always asking for donations anyway, how much has really changed? Right? Well, it turns out modders might have to continue asking for donations because Valve and Bethesda are taking 75% of profits from all Skyrim mods. How much goes to Valve and how much to Bethesda hasn’t been disclosed, but unless modders are selling their work by the bucketload, they shouldn’t expect to make a lot of money out of this. And in his AMA, Gabe Newell himself stated the paid mods had only generated $10,000 of revenue. And only 25% of that went to modders.

This brings us to the argument not a lot of people seem to be making, or at least the one that hasn’t been shouted the loudest. It’s not about how paid mods will affect the players. It’s about how they’ll affect developers. Now we all know there are plenty of big developers who have struggled over the past few years to, you know, actually finish their games before they release them. Players are sick and tired of paying top dollar for games that are so buggy they’re barely playable. *Cough* Watchdogs *Cough* Assassins’ Creed Unity *Cough* Well, you know what they are. So how are players going to feel now that developers have even less incentive to release working games? I guess we’ll find out soon, because that’s exactly what’s going to happen thanks to these paid mods. Remember how broken Watchdogs was when it first released? I myself had to download a mod patch just to get rid of the game-breaking lag. Imagine if there had been paid mods back then. Modders would have been stumbling over themselves to release their own patch for the game, which means we would have had to shell out even more money just to get the game to work. And where would 75% of that money have gone? Straight back into Ubisoft’s hands.

This is the real problem behind paid mods. It’s not that it’ll destroy the modding community – it’s that it’ll destroy anybody’s ability to trust that when they buy a game, they’re buying a complete, finished product. Developers can save money by releasing broken, unfinished games, and then rake in even more money as people pay for the mods to fix the games the developers should have finished in the first place. So developers actually make more money by making their games more broken. It’s not paying for mods that’s the problem here. It’s who’s being paid. Maybe hard working modders should be able to make some sort of profit – even a living – off their work. It’s not going to destroy PC gaming as we know it. But paying developers for mods just might.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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