HTC One M9: latest images look like the real deal
The HTC One M9 is probably the most anticipated device of the year, with a release day reportedly scheduled for March 2015, at the MWC 2015. Moreover, we are expecting to see a smart watch from HTC at the show, too, Upleaks calling it PETRA, the cross-platform wearable. Even though the HTC One M9 Hima isn’t even confirmed for the Mobile World Congress yet, we are still very excited about the new smartphone and are confident about it making an appearance soon enough.
New renders created by Phone Designer and posted on Facebook showcase the HTC One M9 in all its glory, based off of the various leaks and renders that have shown up on the internet. So far, these renders are the best I’ve come across, and the most realistic ones, too. Phone Designer based the HTC One M9 design on various leaked images of the chassis, the case, the camera and the internals of the device, so if the leaks are valid, then this is what the HTC One M9 will look like upon its launch.
We’ve seen many concepts of the HTC One M9, but most of them are outrageous in the fact that they are either too thin, too bezelless, don’t have BoomSound or look plain impossible to engineer. These renders seem to be the real deal and point towards the most likely design that will show up on the actual HTC One M9. From the renders, we can see the same type of brushed metal chassis as on the HTC One M8, with the rounded off back and edges, looking smoother than ever. The back panel of the HTC One M9 actually reminds me of an iPhone 6, but designed even better. The antennae lines are definitely classier on the HTC One M9 here.
Since we’re talking about the back of the device, we should point out the massive camera. Rumors say that the HTC One M9 camera will be a 20 MP shooter on the rear, and judging by the render, and by the leaked images which have surfaced in the past, that might be a correct assumption. Moreover, the camera sensor seems to be taking up a lot of space, which means that we probably should expect optical image stabilization to be featured in the HTC One M9 Hima.
The button placement has moved a bit lower in these renders, which suggest a larger display. Most sources tell us that the display will be between 5 and 5.5 inches, but we are inclined to believe the latter, as HTC will surely adopt the phablet trend. Since we can’t be sure, we’ll leave this issue open and hope for the best. Since renders won’t tell us much about the internals, we can only discuss design. Nonetheless, if you’re interested, the HTC One M9 display will most likely have a 1080*1920 resolution, as going higher would compromise battery life, especially if we’re talking about a 5 inch display.
We can see the front facing BoomSound speakers on the HTC One M9, but they have shrunk considerably compared to the last flagship launched by the Taiwanese company. If the speakers take up less space, we might be seeing less bezels on the phone upon its launch, which is always an attractive change. We’re not seeing capacitative buttons, so there’s nothing new on that front. The overall appearance of the HTC One M9 in these renders is sleek, shiny and brushed, with thin bezels on the sides and a sturdy metal construction, exactly what we were hoping for.
Since these are just renders, we can’t be sure that the HTC One M9 will look like this when the company launches it. Still, it is nice to imagine and keep guessing when it comes to flagships. We do hope bezels will shrink and we are looking forward to an even better metal chassis on the device. At the same time, we are hoping for a larger 5.5 inch display with a 1080p resolution, as in my opinion, that would be the best way to go on any smartphone. But each to their own!
As far as specs go, we can only speculate that the HTC One M9 will get the Snapdragon 810 CPU, backed by 3 (or 4) GB RAM, 32 GB storage at least and a pretty big battery measuring at least 3000 mAh. Android 5.0 Lollipop should already call the HTC One M9 home, but we do expect to see Sense 7.0, the newest UI from HTC showcased alongside the new flagship, too. We are very excited about the HTC One M9 and the MWC in general, so stay tuned for more!
Techland Drops the Zombie Game to Focus on the Upcoming Open World Fantasy Epic
Next up for developer Techland is a big, story-driven fantasy epic. Techland is arguably best known for its popular Dying Light series of open world action role-playing games.
Dying Light 2 was fairly good, with its major issues being that it was extremely hyped up and had a protracted and difficult production cycle. Unfortunately, we don’t have much more information than the image above.
The Polish studio has hired some impressive professionals, including programmers with backgrounds at CD Projekt Red, Ubisoft, and Guerilla Games. The narrative lead on both The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt was Karolina Strachya, who is kind of a big deal.
We never stop improving!
Our newest game is set to be a narrative-driven #fantasy epic with an exotic open world ready to be explored. We strive to create a compelling story-focused #AAA title that combines and refines the best aspects of gameplay that Techland is known for. pic.twitter.com/SuJ8vVWbrI
— Techland (@TechlandGames) March 16, 2023
What do you think of this new strategy for Techland the developer?
Project Astrid is involved, according to Splash Damage Streamers, Shroud, and Sacriel
Project Astrid, allegedly a AAA open-world survival game being created in collaboration with streamers and content makers Mike “Shroud” Grzesiek and Chris “Sacriel” Ball, has been teased by UK company Splash Damage. Since the beginning of the project, both have been involved.
Project Astrid is not much more than a mystery. We shouldn’t anticipate witnessing gameplay any time soon because it is still in the preproduction stage. According to Project Astrid’s creative director, Lance Winter, “Sacriel and Shroud are important members of our development team. They bring a distinct and new viewpoint with them. Also, they’re giving us brand-new perceptions of what gamers and game designers want in real life. These are the authorities in this field.
As Splash Damage has been developing multiplayer shooters for more than 20 years and has produced games like Enemy Territory: Quake Wars and Wolfenstein: Enemy Territory, a collaboration with Shroud and Sacriel may certainly result in some intriguing results.
What do you think of the Project Astrid announcement from Splash Damage and the connections to Streamers, Shroud, and Sacriel?
Wo Long: Full Patch Notes for Fallen Dynasty Version 1.04 Are Now Released
Wo Long: Fallen Dynasty, an excellent action role-playing game, has received a new patch. It will just take a minute to download and install on a PS5, but it contains a number of tweaks and problem fixes.
A few tiny adjustments to a few features should make things run a little bit more smoothly. The best example is that arrows, projectiles, and consumables will now automatically restock from the store whenever you get close to a Battle Flag.You can now switch locks on during several animation sequences, access the travel screen after winning battles, and more thanks to the patch.
Also, a long list of bug fixes should make the game more enjoyable for those who are affected, and certain balancing adjustments have been made to modify the difficulty in specific regions. The following patch notes show what an extensive patch it is:
- Added a feature that automatically restock arrows/projectiles and consumable items from the storehouse upon accessing a Battle Flag.
- Made it possible for players to switch lock-on to another target during the animation sequence for Fatal Strikes, deflects (in response to an enemy’s Critical Blow), and Divine Beasts Summons.
- Made it possible for players to open the Travel screen from the screen that appears after clearing a battlefield (except for main battlefields cleared for the first time), and then select which battlefield they would like to go to next.
- Added the option to return to the briefing screen before starting Co-op and the option to try the same battlefield again, to the screen that appears after completing a Co-op session.
- Changed the player’s Morale Rank to 20 while at the base, the hidden village.
- Made the following adjustments to the difficulty of the sub battlefield “The Tiger’s Loyal Subjects”:
- Adjustments to the AI
- Adjustments to damage taken from Critical Blows, the parameters for the increase/decrease of Spirit, etc.
- Upward adjustment of the Morale Points acquired by players
Major Bug Fixes
- Fixed crash-prone situations that occurred in certain environments.
- Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in some stages.
- Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
- Fixed a bug that caused the enemies in some stages to be pushed out of the stage, making it impossible for players to progress.
- Fixed a bug that caused guest players in Recruit to become unable to progress upon entering a certain house in the sub battlefield “The Lost Sacred Artifact” until the host player opened the door.
- Fixed a bug that made it possible to exchange items with a Shitieshou every time the player resumes the game from a Battle Flag in the sub battlefield “Fate of the Entertainer.”
- Fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Village of Calamity” where, if the player went into Spirit Disruption right when they defeated Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle against his second form.
- Fixed a bug that caused the Spirit Disruption of “Embodiment of Demonic Qi” to last longer.
- Fixed a bug that could make it impossible for the player to proceed if they summoned the Divine Beast Yinglong right as they died.
- Fixed a bug in which the magnitudes of special effects on emptied embedment slots would sometimes change when loading save data.
- Fixed a bug that prevented embedment on locked equipment.
- Fixed a bug that would sometimes provide fewer embedment slots than there should have been on battlefield clear rewards and accessories in the “Path of the Rising Dragon” difficulty level.
- Fixed a bug that allowed users to sell equipment registered to favorites.
- Fixed a bug that caused the effects of the special effect Set Bonus Requirement Mitigation to accumulate.
- Fixed a bug that prevented players from being able to skip cutscenes upon using certain controls.
- Fixed a bug that caused the number of arrows/projectiles in the player’s inventory to duplicate under certain conditions.
- Fixed a bug that would sometimes make it impossible for the player to obtain some trophies/achievements.
Note: After the update is applied, these trophies/achievements can be obtained by clearing any of the main or sub battlefields.
- Fixed a bug that prevented players from saving the parameters for the Upper Lip Edge Thickness and the Lower Lip Edge Thickness after selecting Save in Character Creation.
- Fixed other minor bugs.
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