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The SNES Classic Modding Scene is Better than Ever

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The massive success of the SNES Classic Edition is nothing to laugh at. The console is widely popular among geeks and novelty collectors alike. Due to the success of the retro console and the fact that the modding community can do a lot of impressive things. It was only a matter of time before someone managed to integrate games that wouldn’t originally be in the retro-console.

Now, players can add up to 200 games to their SNES Classic Editions alongside a few more mods that will increase the value of the console. Using an updated version of a tool called HackChi, it’s possible to load more games onto the SNES Classic by connecting it to a PC. Due to the fact that the system is loaded with 300 MB of storage, only a fraction of which is actually used by the officially included games, it’s possible to load dozens of additional games.

Not only that but users have found out ways to incorporate things such as Box art and performance tweaks. Basically making the added games look like they actually came with the system instead of being forcefully added in.

Another impressive feature is a fixture of a Nintendo oversight. The absence of a HOME button to go back to the menu was pretty annoying for the SNES Classic consumers. Especially considering that they had to go and push a button on the console in order to do so. Now, there are controller shortcuts that press the HOME button without the need of getting up.

Of course, this is a risky option for many of the buyers. Considering the fact that the console can be easily brickable because of these tweaks. Any user can end up permanently damaging the system and will need to buy another one. Yes, Nintendo has declared that they will be producing more of the SNES Mini and NES Mini, but it’s $60 bucks you don’t want to spend. So proceed with caution.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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If Not Already Clear, Elder Scrolls 6 Will Skip PlayStation

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Despite Microsoft’s acquisition of Bethesda, The Elder Scrolls 6 was not confirmed as an Xbox exclusive a few months ago. This happened because Xbox executive Phil Spencer indicated that target platforms hadn’t been selected yet, but it always felt like he was talking about the game being years away rather than the RPG being on PlayStation.

If you’re still holding out, Microsoft plans to release The Elder Scrolls 6 just on Xbox and PC. Documents from the company’s FTC lawsuit were recently released. In the document, Bethesda’s announced titles (both as a publisher and developer) are listed, and The Elder Scrolls 6 is listed for Xbox, PC, and nothing else.

We expected this, but The Elder Scrolls 6 was announced before Microsoft acquired its developer. The Elder Scrolls is a beloved franchise that’s been on various platforms for generations, so this isn’t Starfield.

However, the game isn’t due until 2026 at the earliest, according to the paper, and who knows what the gaming landscape will be like then.

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Xbox Nearly Flashed Warner Bros Cash, Sees Nintendo as Holy Grail

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Xbox CEO Phil Spencer’s mid-2020 dystopian email suggests the business was interested in buying Warner Bros Interactive and Bethesda. Even more alarming, the CEO calls buying Nintendo a “career moment” and “good for both companies” — and there are even rumors that Microsoft was interested in Valve.

While Spencer warns that acquiring Nintendo would be “hostile action” but “playing the long game”, the unprecedented corporate convergence is shockingly casual. He added: “Nintendo is taking a long time to realize their future is off their hardware. A long time… He even ended the chat with a smiling emoji to make it look more evil.

Spencer claims that Warner Bros Interactive was “gettable” when Microsoft was rumored to acquire it. He adds that “we wouldn’t own any of the IP which hurts long-term flexibility”. Because most Warner Bros Interactive developers work on franchises like Batman, Harry Potter, and others, the studios are worth little without the brands.

The email is over three years old, but it reveals Microsoft’s blasé approach to acquisitions and its goals. While its eventual acquisition of Activision Blizzard may have changed its plans, this leaked exchange suggests that Microsoft will not stop until it has absorbed as much of the industry as possible, even targeting Nintendo.

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Stig Asmussen Leaving Respawn for Galaxies Unknown

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Jedi: Fallen Order and Jedi: Survivor director Stig Asmussen is leaving Respawn Entertainment for unknown reasons. Asmussen had planned a trilogy for Cal Kestis, but it appears another author will need to write it.

Bloomberg reports that an EA spokesperson said: “Stig Asmussen has left Respawn to pursue other adventures, and we wish him the best. Veteran Respawn leaders will lead Star Wars Jedi: Survivor.”

This move is surprising, but Asmussen leaves on a high note. Jedi: Survivor is a great game despite its performance issues, which is rare for a Star Wars game. We’ll see where Asmussen goes, but we’re excited.

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