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Call Of Duty: Black Ops III Receives New Details On Melee Combat And More

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Now that Call Of Duty: Black Ops III, the new entry of the series currently in development by Treyarch, has finally been officially revealed, the team can start revealing more about its gameplay features. Treyarch’s Design Director David Vonderhaar has recently revealed some interesting new details on Call Of Duty: Black Ops III, focusing on melee combat and more.

Before talking about what Mr. Vonderhaar revealed on the game, we need to point out that some of these new details are from pre-pre alpha tuning so things will most likely be different in the beta and final versions of the game.

When asked about melee combat by a fan, David Vonderhaar confirmed that it takes two hits to kill enemies in Black Ops III, with just one hit needed when the Knife is equipped. However this is only for multiplayer, as things will be different for the other modes.

https://twitter.com/DavidVonderhaar/status/593200194046402560

Mr. Vonderhaar has also confirmed that Call Of Duty: Black Ops III will feature EMP grenades and that the game will not be using dual scoping as players are used to, but something different.

https://twitter.com/DavidVonderhaar/status/593201603441602560

https://twitter.com/DavidVonderhaar/status/593298723796463616

Despite the game having only been officially revealed this Sunday, Call Of Duty: Black Ops III has already been made available for pre-order digitally on the Xbox Store. The game’s listing on the store, unfortunately, doesn’t reveal anything new, not even the game’s total size which is still listed as 0. All those who want to gain access to the game’s beta would do well in pre-ordering the game as soon as possible, as by doing so they will be able to participate in the beta and try out the game before those who won’t pre-order it.

Call Of Duty: Black Ops III will be released on November 6th on PlayStation 4, Xbox One and PC. Platforms haven’t been finalized yet so there’s still the chance that the game will eventually be released on old gen consoles.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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