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Why Daredevil is The Best Comic Book Show

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After watching Daredevil which is currently available on Netflix I can honestly say without a shadow of a doubt that it is the best comic based TV show ever made. Is this a bold claim? Certainly, but it’s one that I’m very confident in.

What surprised me most about Daredevil was not that it was as good as it was, but that it was even good at all. I’m probably going to become infamous for saying that I really do not like the Marvel Cinematic Universe, from their dumbed down, poorly thought out plots to the constant executive meddling that has caused great writers like Edgar Wright to walk while simultaneously allowing writers like James Gunn (a man who’s only claim to fame is making very bad movies) to stick around purely because he would be easier to control.

Daredevil has none of this, and being aired through Netflix has also allowed for it to be as gritty and gory as it needs to be and through it being a Netflix original I can only assume that Marvel just didn’t think it was worth the bother to interfere. This means that under the eye of fantastic screenwriter and director Drew Goddard (who wrote for Cabin in the Woods, Buffy/Angel as well as penning the fantastic Cloverfield) has given us a dark, gritty visceral noir thriller that we should come to expect from Daredevil.

It’s clear that unlike most of the MCU this show has been made by people that truly care about the source material, adapting elements from “The Man Without Fear” by Frank Miller in a first series that chooses to show Daredevil on the job taking on the mob in his early days fighting crime and opting to show flashbacks involving his blinding, his father and his training under Master Stick. We learn a lot about the story and characters without ever feeling that we’re getting bogged down with information.

The show happily dedicates entire episodes to fleshing out the characters including one solely for Matt Murdock and his best friend Foggy Nelson and two masterpieces involving the Kingpin played by Vince D’Onofrio whose performance is simultaneously very faithful, yet also very original.

If I have any real complaints it is this. While Daredevil does an incredible job at balancing Matt Murdock the Lawyer with Daredevil the vigilante (an essential element for Daredevil) we don’t get to see him dealing with petty crimes. We only see him fighting the mob and while this is by no means essential as it is not core to the plot, we hear about him stopping muggers and rapists but we never actually see him do it. It would be nice for a future series to fix that.

Thankfully Daredevil is being commissioned for a second series. So now the question will be what stories they will explore? I have my own picks which I’m going to talk about soon. Keep reading.

Artificial Intelligence

Gaming models are created by Auctoria using generative AI

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Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.

Caban created tech to automate the process.

In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.

Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”

Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.

Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.

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All AI algorithms and training data for Auctoria were developed in-house, according to Zając.

She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.

In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.

Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.

Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.

According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.

“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”

Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.

However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.

Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.

Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”

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Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards

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Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.

Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.

The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.

Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.

However, will you be obtaining some of these trophies with a nostalgic flavor?

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Comics

Beautiful New Book Teaches About the Art of Horizon Forbidden West

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This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.

This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.

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There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.

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