Connect with us

Gaming

Frank O’Connor Claims Halo 5 Online will be Nothing like The Master Chief Collection

blank

Published

on

halo-5-online

In an interview Frank O’Connor breaks down the reasons why Halo 5 will function better online than The Master Chief Collection has.

If you’re a serious Halo fan than the original announcement of The Master Chief Collection probably had you screaming from the rafters. Halo CE through Halo 4 with the Halo 2 Anniversary Edition all on one disc was hard not to be excited for. Especially when maps and playlists from the multiplayer from all four games were arriving with that package. It was meant to to be the ultimate Halo experience giving fans the complete package and the must have game of the Xbox One.

After it launched fans realized instantly that The Master Chief Collection wasn’t living up to the hype. At launch the collection’s multiplayer was unplayable and the campaigns were riddled with bugs. All together it was clear that 343 and Microsoft had launched a broken game that they’ve spent six months attempting to fix. Now with The Master Chief Collection closer to what it should be, focus is shifting to Halo 5 and its upcoming launch. Before then 343 needs to regain consumers trust in the Halo franchise.

Development Director for the Halo franchise Frank O’Connor stepped up to the mic with Xbox Achievements this week to talk about the future. Surprisingly he started out the interview apologizing for the disastrous launch of the MCC; saying it was a “black eye” for the studio. O’Connor also gave players insight into what went wrong: ” the nature of The Master Chief Collection – you’ve got five different game engines, you’ve got five different studios working on it, you’ve got 343 working on putting it all together – the footprint and complexity was outrageous.”

That doesn’t make up for the problems players had with the MCC but O’Connor and 343 are promising a brighter future with Halo 5: Guardians. He feels confident that the latest title in the franchise will go off without a hitch returning fans confidence. The reason for all that confidence is that Halo 5 is being specifically designed for the Xbox One instead of four games from two different console generations. O’Connor explained it best when he said “[Halo 5] was built from the ground up for this new technology, rather than being sort of dragged kicking and screaming from 2001 and forced and shoehorned into a 2014 console.”

343 are also getting a confidence boost from last years Halo 5 beta that was open to everyone who purchased the MCC. That beta gave the 343 development team a chance to see how the game played out in the wild that the MCC never did. Josh Holmes and other 343 members have also made it clear how many changes are being made to Halo 5 based on the beta.  Now fans will have to wait till October 27th to see if all those changes and lumps the studio took from the MCC make Halo 5: Guardians a stronger experience.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending