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Destiny Weekly Heroic and Nightfall Strikes will Now Be Different

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Fans requests have been answered, Destiny’s Weekly Heroic and Nightfall Strikes will be different from each other from now on

Since it released Destiny has done many things right such as crisp combat mechanics and a loot system that gamers simply can’t pull away from. However, those strengths simply keep being overshadowed by the long list of design flaws that leave players banging their heads against the wall. Lackluster story, repetitive missions, and systems that need a fine tuning make Destiny feel like a game that isn’t quite finished. Out of everything, the Weekly Heroic and Nightfall Strikes rank among the game’s greatest flaws.

The idea behind the strikes with their challenging modifiers and potential for big rewards are certainly not the problem. In fact they are what keep gamers coming back to Destiny week after week; it’s their repetitive feel that’s been a problem. The Weekly Heroic and Nightfall Strikes are the same mission each time, forcing players to slog through the same mission twice each week. Thankfully that is all about to change with word coming down from Bungie that from now on the Nightfall and Heroic will be a different from each other.

It’s a big win for Destiny fans who have been clamoring for this change for months. It’s also a move that makes sense for Bungie if they plan to keep people coming back. Knowing each week that they were going to face the same mission twice put a damper on gamers excitement. Sticking with the same mission for the Weekly Heroic and Nightfall was a much bigger problem for players who decided not to pick up Destiny’s DLC. Any week that a Dark Below DLC strike came up in the rotation sidelined a number of players simply because they didn’t buy a piece of content.

Now that the House of Wolves’ and its strike, The Shadow Thief, are around the corner the Nightfall and Heroic were set to push those people out even more often. Now that each strike will be different there is a far better chance for everyone to be involved in at least one. According to House of Wolves lead designer Matt Sammons fan feedback played a big role in the change:

We’ve heard the feedback from players about not being able to do the weekly activities, so two things we wanted to do were always have one of the activities available if you didn’t have one of the DLC’s. So you’ll never have where all of the missions are from the House of Wolves expansion.

The only thing that gamers have to wonder now is what are the odds that a strike from the Dark Below and the House of Wolves will come up together. Bungie in their announcement didn’t say that the strikes from both DLC packs couldn’t appear in the same week. Obviously the odds of this are low but it still may be a problem that will have to be addressed. Especially with the strike from the House of Wolves appearing heavily in both Heroic and Nightfall strikes.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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