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Fugitive Games Unveils the Into the Stars Announcement Trailer

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Fugitive Games announces their space sim, Into the Stars; will land on Steam Early Access with an HD trailer.

Space sims are making an explosive come back onto the market after all but dying out in the early 2000’s. In the last two years the genre has made a complete turn around, with titles like Star Citizen putting it back on the map. Jumps in technology are also pushing space sims to all new heights allowing major and indie developers to create universes unlike anything gamers have seen. Indie devs like Fugitive Games are running away with all the new techniques and technologies out there to break the space sim mold.

They plan to prove how much ingenuity they can pack into a space sim with their upcoming title Into the Stars. They started out looking for funding for the game on Kickstarter; now they’re ready to show us all how far the game has come by putting it up on Steam Early Access. In the Stars will debut on Steam Early Access this summer but before then Fugitive wants to give gamers a sneak peak of what’s to come.

Today they released an HD announcement trailer for Into the Stars showcasing the game’s top features including its impressive ship designs. Graphic ability is certainly Into the Stars’ greatest strength, with stunning ships and bridge rooms that make it stand apart. Surprisingly those bridges are for more than show, as from the bridge players will be able to manage every aspect of their ship. That will include managing their crew giving Into the Stars an extra level of depth that other space sims simply don’t. The bridge also stands out in the announcement trailers’ first look at combat.

The average space sim has players watch battles play out on a grand scale, witnessing whole fleets of ships battling it out. Into the Stars appears to be offering a different take, allowing players to duke it out with alien enemies from the captains chair. It creates a Star Trek feel to the battles with shots coming straight towards your ships’ view screen. Fugitive is promising a huge amount of exploration in an alien galaxy to go along with those high intensity bouts. All of which will be tied together in a nice package with the games soundtrack which is being crafted by Jack Wall.

Fans of Mass Effect are sure to recognize that name. The composer for the Mass Effect Series, Jack Wall, is a major addition to In the Stars development. Bringing together the graphic fidelity and gameplay mechanics shown in the announcement trailer its tough not to be excited for Into the Stars.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase

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This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.

The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.

The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.

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Developers are reportedly questioning the purpose behind Sony’s PS5 Pro upgrade

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Two major stories have emerged at GDC this year: the decline of Xbox’s brand and the speculation surrounding the purpose of the PS5 Pro. During a podcast discussion, Christopher Dring, a prominent reporter from GamesIndustry.biz, expressed his observations about the lack of understanding surrounding Sony’s rumored mid-gen upgrade. Dring claims that he came across a lot of people at the show who were confused about its purpose.

He made it clear that he anticipates “PS5 fans” upgrading, which gives Sony certain advantages. However, game developers are finding it difficult to generate enthusiasm for the system. “Developers don’t seem to see the necessity for it, based on my conversations with them,” he disclosed. Some people believe they aren’t fully maximizing the potential of the PS5 from the start.

With the lingering effects of the pandemic and the lengthy development cycles, the PlayStation 5 has yet to showcase a substantial lineup of exclusive blockbuster titles. “Some companies expressed skepticism about the potential for growth and impact,” Dring nonchalantly remarked. This current generation of consoles appears to have barely begun, with no apparent demand for a mid-generation update. How about we focus on developing fresh, cutting-edge software?

The journalist later explained that Sony likely has realistic expectations for the refresh, understanding that it will likely have limited appeal to a specific audience. As we’ve mentioned before, the introduction of PlayStation Spectral Resolution and other innovative features is aimed at enhancing the performance modes in games like Final Fantasy 7 Rebirth. Thus, if such an experience resonates with your preferences, you likely fall into the niche audience that PlayStation aims to cater to.

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Bend Studio, the development team behind Days Gone, is expanding their staff for an exciting new project in the world of AAA live service gaming

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Sony’s Bend Studios is expanding its team for another high-profile game, signaling PlayStation’s ongoing pursuit of the live service trend. When we last heard from the Oregan-based developer of Days Gone, Bend expressed their anticipation and confidence in their upcoming project, suggesting that it would propel the studio to new heights.

By way of Eurogamer, the studio has alerted us to this most recent update. It appears that a recruitment ad has been recently posted on the company’s website. Bend is looking for a lead project manager who can effectively manage project scope based on current team velocities and milestone schedules. The role requires hands-on game development experience in leadership roles, specifically in shipping AAA live-service games. Specifically, the ideal candidate should possess a proven ability to transform game development studios from a traditional focus on boxed products to dynamic live service development, all while holding a key leadership position.

It’s worth noting that while a service game out of Bend has the potential to be great, it’s important to acknowledge the numerous failed attempts in recent history. Over the past couple of weeks, we’ve reported on a cancelled Spider-Man game, rumors of an online Twisted Metal project, and a fantasy co-op game that got axed when London Studio shut down. And mind you, that’s just scratching the surface of what Sony has been up to. Choosing to take a chance with a studio that specializes in single-player games seems questionable, to say the least.

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