Good news everyone. Rockstar have promised nobody will be banned for using single player mods in GTA V. In a Q&A on their website, the company has finally addressed the confusing situation surrounding modding the PC version of GTA V, telling people it’s all good to mod – in single player:
We have always appreciated the creative efforts of the PC modding community and we still fondly remember the awesome zombie invasion mod and original GTA map mod for GTAIV PC among many other classics. To be clear, the modding policy in our license has not changed and is the same as for GTAIV. Recent updates to GTAV PC had an unintended effect of making unplayable certain single player modifications. This was not intentional, no one has been banned for using single player modifications, and you should not worry about being banned or being relegated to the cheater pool just for using single player PC mods.
If you’ve checked any GTA V forums recently, you’d think the world was ending. After a new patch was released last week, support for Script Hook V was broken. Script Hook V was the tool used for modding the game, and many believed this was a deliberate move by Rockstar to ban modding. After that, it wasn’t long before a certain passage of the game’s End User License Agreement began circulating the internet. “You agree not to: reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part.” To most people reading this, it would definitely include mods, and in the wake of Valve’s recent modding debacle, it was enough to push fans into a frenzy.
Rockstar stayed quiet on the matter until now, which may not have been the best idea. Half the internet was convinced they’d be banned from the game, even for modding only in single player. Now, their statement has put those rumours to rest. Nobody has been banned for modding in single player, which just goes to show it’s easy to make people riled up as the internet will believe a lot of things. And that statement from the End User License Agreement is, in fact, exactly the same as GTA IV’s, a game that had the hell modded out of it without any trouble. That part of the agreement is, presumably, a blanket statement to prevent copyright infringement.
As for GTA Online, mods are out of the question. “Our primary focus is on protecting GTA Online against modifications that could give players an unfair advantage, disrupt gameplay, or cause griefing,” Rockstar said. Obviously multiplayer games and mods are never going to mix well, but the wording here may suggest that Rockstar is open to ways of modding, say, just the graphics of GTA Online while ensuring any gameplay elements remain untouched.
And as for the patch that almost broke modding, Rockstar had this to say: “because game mods are by definition unauthorized, they may be broken by technical updates, cause instability, or affect your game in other unforeseen ways.” So was this all a storm in a teacup? Well, yeah, probably.