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Metal Gear Solid V: The Phantom Pain Skull Face’s Role May Not Be As Big As Speculated

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Despite knowing quite a bit of the game, there are still a lot of things we don’t know about Metal Gear Solid V: The Phantom Pain, the new entry of the Metal Gear Solid series launching later this year in all regions on consoles and PC. One of the mysteries of  The Phantom Pain is the role that the character Skull Face will play in the game. The character has been introduced in Metal Gear Solid V: Ground Zeroes and his actions have led many to believe that he could be one of the main antagonists of the story.

Unfortunately it seems like Skull Face may end up being a minor character in Metal Gear Solid V: The Phantom Pain. In a new interview with Fragged Nation, actor James Horan, who voices Skull Face in both games, has revealed that he doesn’t have a lot of dialogue in the game. The actor revealed that recording for The Phantom Pain wasn’t much more work than it was for Ground Zeroes. During the interview, Mr. Horan has further elaborated on how much recording he did for The Phantom Pain, revealing that he recorded around an hour and half and it was pretty quick, as he didn’t have that much to say. This, of course, doesn’t mean that the character will not play an important role during the game, just that it might end up being not as big as many speculated

Last week the names of all the Metal Gear Solid V: The Phantom Pain Chatter 1 missions have emerged online, following special press events Konami held in several regions. More details on the game will be coming on June 9th, with Metal Gear Online details emerging the next week, on June 16th.

Metal Gear Solid V: The Phantom Pain will be released in all regions on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC this September. The game will be set nine years after the events of Ground Zeroes, detailing how Big Boss will turn from a legendary war hero to the villain Solid Snake had to defeat in Metal Gear and Metal Gear 2: Solid Snake.

Thanks, Metal Gear Informer

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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