Gaming
Witcher 3: Wild Hunt Survival Tips
When my father asked me why I was so excited to play The Witcher 3: Wild Hunt, I told him it was the new Skyrim. After watching me spend hour upon hour in that game, he understood. Well, he understood as well as any non-gamer parent can. And my comparison of the two games was fairly accurate. Both contain huge, open worlds based (loosely) on European mythology. Both contain a multitude of quests, dangerous creatures, magic, and so on. You get it. But it doesn’t take a lot of time in the world of The Witcher 3 to realise that it differs from Skyrim in one very clear aspect – its difficulty. Skyrim was a walk in the dragon-infested park compared to The Witcher 3.
Of course, that difficulty is also one of the best things about The Witcher 3 – and the entire Witcher series. But if you’re going to play this game (and you really should) you’ll need to know how to survive. Here are some tips on not dying.
1. Learn how to fight
This might seem obvious, but if you’re new to The Witcher, you might struggle to pick up the combat system right away. So practice fighting whenever you can. After the tutorial, the first thing you’ll have to do is fight some ghouls and then follow your buddy Vesemir on horseback. From here on out, take every opportunity to fight anything you come across (except innocent peasants, of course). Don’t worry too much about following Vessemir. If you stop to take care of some Drowners, he’ll patiently wait for you. Remember, practicing fighting is the whole reason for White Orchid’s existence. It’s full of lower-level monsters for you to use to get the hang of combat.
2. Use the bestiary
Every time you kill a new monster, it will get an entry in Geralt’s bestiary. It will show you the monster’s weaknesses. Now, you might be wondering how that’s any use to you if you’ve already killed one. It’s actually useful in two ways. First, you’ll likely have to face more of those monsters in the near future, so knowing the best way to kill them will obviously help with that, and second, it can help you infer the weaknesses of other, similar monsters. For instance, you might be able to work out from the fact that Drowners are weak to the Igni sign that you should also use that sign on water hags.
3. Loot everything
And I mean everything. If you can get it without it counting as stealing, take it. Take it all. Trust me, you’re going to need it.
Above all, be sure to have food in your bag at all times. Snacking on a ham sandwich in the middle of combat may be what saves your life.
4. Quen. Always Quen.
Quen is a magical shield. Cast it before every battle. It will absorb damage whenever you’re hit. How much it can absorb depends on how you’ve upgraded it. This sign is useful against pretty much every opponent because it will always take at least one hit for you. Enemies can’t get to your health bar until they break it, so you can see why it’d be useful. But don’t rely on it too heavily. Its effectiveness depends on how quickly you can keep on recasting it, and that might be difficult against an enemy that can break it with one hit.
5. Don’t let your guard down
Even if things are starting to feel a little easy, don’t let your guard down. The minute you start to feel like you can relax and that Geralt can just have a pleasant stroll through the meadows is the minute The Witcher 3 will turn around and bite you in the backside. Treat every fight like you’re on the verge of dying, because you probably are.
6. Don’t get hit
That might be easier said than done, so it won’t hurt to get yourself accustomed to Geralt’s dodges. He can dart quickly out of the way, or he can roll away like a ninja. Both are good, but rolling will use up some of your stamina, which may make casting signs difficult. Don’t get into the habit of button mashing your way to victory, because it won’t last. Blocking is good in some cases, but remember that the best way to avoid being stabbed, bitten, or clawed is to simply not be there. It’s tempting to run Geralt into combat swinging his sword like a madman, but that’s probably only going to get you killed. As I mentioned before, always stay on your toes. If you see your enemy about to attack, get out of their way.
When you’re playing as Ciri, it’s a little harder because you won’t have access to items or signs. Ciri’s main advantage is that she’ll heal after each battle automatically and, my favourite, her magic teleport thing. Where Geralt rolls out of the way, Ciri does this quick dash-teleport thing. It’s ridiculously fast and will get you out of a lot of tight situations. I wish Geralt could do it.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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