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Persona 4: Dancing All Night finally confirmed for Europe

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Persona 4: Dancing All Night was announced at the end of 2013. An American release was confirmed shortly afterwards. Yet there was no word on whether the title would be released in Europe, or anywhere else for that matter. Given the popularity of Persona 4, the idea that it wouldn’t be released elsewhere was a silly one. It was bound to come over at some point, especially since an English-language version was going to be available in America. The question was when it would be released. And finally, we have our answer.

With the game already out in Japan, it’s now been confirmed that European fans will be able to get their hands on it this autumn. Hopefully, it’ll be around the same time that America gets it: 29th September.

What’s curious, though, is that Atlus, despite publishing the game in Japan and America, won’t be handling publishing duties for Europe. Instead, NIS America will be responsible for bringing the rhythm-action game to European shores (am I the only one that finds that ironic?). They have also published some of Atlus’ other titles, such as the 3DS Persona crossover Persona Q: Shadow of the Labyrinth and some of the Etrian Odyssey games.

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Persona 4: Dancing All Night is a spin-off the RPG Persona 4 made for the PlayStation Vita; instead of turn-based battles and dungeon crawling, you’ll instead take to the dance floor and bust a move to original and remixed music from Persona 4. It also features a brand new story, where Persona 4’s main cast are reunited to solve another mystery – the strange disappearances of the members of a pop group called Kanamin Kitchen. Believing it to be connected to something called ‘the Midnight Stage,’ our heroes embark on a mission to save the kidnapped idols and defeat the merciless monsters that lie within with the power of dance. It looks glorious to say the least.

Europe will also receive physical and digital copies of the limited ‘Disco Edition’ of the game, which comes with a whole lot of extra goodies. These goodies include:

  • the full soundtrack to the game
  • a uniquely designed Vita pouch
  • a Teddie keychain

Those of you in Australia and New Zealand will be pleased to know that Dancing All Night will also be released over there by the end of 2015. Bandai Namco, however, will be publishing it. In the meantime, check out the E3 2015 trailer that Atlus released, just in case you need to be reminded why you should be excited.

Michael is a graduate from Brunel University, where he studied Computer Games Design and Creative Writing. He denies claims that he did it just to give him an excuse to play videogames. He usually has something to say on the latest news in gaming, film and TV, even if no one wants to hear it.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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