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Persona 3: Dancing In Moonlight / Persona 5: Dancing In Starlight Review

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Persona 3: Dancing in Moonlight Persona 5: Dancing in Starlight review

If there’s one thing that the Persona franchise has proven at this point, it’s that it can dive into just about any genre it wants and find success. While most will recognize it for the string of fantastic JRPGs we’ve gotten over the years, the series has also managed to find considerable success in both the fighting and dancing genres.

The series’ dancing days kicked off in 2015 with Persona 4: Dancing All Night, and now Atlus has decided that it’s time to bring in the Persona 3 and 5 casts for a similar treatment. Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight are exactly what you would expect for those who played the last one, which is the same rhythm gameplay with two different coats of paint. It’s a formula that works, and Atlus took a very if-it-aint-broke-don’t-fix-it-approach.

This isn’t necessarily a bad thing, as what is here is very solid. Atlus did elect to streamline the experience by keeping the dancing and dialogue segments separate, rather than having a grand visual novel-type story like in Dancing All Night. This is a move that was much appreciated, because the story can really only be so engaging considering the premise that we’re dealing with, and Dancing All Night’s story sequences regularly overstayed their welcome.

Persona 3 Dancing

The setup for each game is very similar, as you wake up in the Velvet Room with your friends and are basically told you need to put on a show. The characters are initially stunned at the premise, but in typical Persona fashion they warm up to it pretty quickly and are showing off some seriously impressive dance moves within minutes. It’s a setup that sounds completely ridiculous on paper, but considering that ridiculousness is the Persona series’ bread and butter, it fits right in.

In these two games you will complete a series of levels and then unlock new social events that will contain scenes with the game’s various characters. Many of these scenes are great and allow us to delve deeper into the characters we know and love, but you can skip some or all of them if you wish. Viewing them does unlock new outfits for your characters to wear during levels, however, so there is some gameplay benefit to viewing them. Atlus did a fantastic job of capturing the style of each original game for the accompanying spin-off, with the UI for each game lining up perfectly with the originals.

The reason that this review is combining both games into one rather than doing both individually is that they are both two sides of the same coin, similar to how Nintendo releases Pokemon games. The core setup and mechanics are identical between the two, with the differences being the casts and song selection. The gameplay that you will be spending the majority of your time with is exactly the same between the two games, with a circular note-highway that includes the various PS4/Vita buttons that you need to press to the beats of the songs. The more accurate your buttons presses are, the better your results will be when you complete the track.

Persona 5 Dancing

It’s addictive gameplay to be sure, but what really sells it is the fantastic choreography and visual flair from the characters. While you’ll control one character for the entire track, as you fill up your Fever meter you will be able to bring in a guest character to dance with you briefly. This might seem like information overload considering you have to keep your eyes on the note-highway, but considering that it’s contained to the perimeter of the screen you have no problems of watching the dance moves while also hitting those notes.

Deciding between the two will ultimately come down to your preference of casts between the two accompanying main games, as well as their respective styles of music. Persona 3: Dancing in Moonlight offers a more upbeat, funk-inspired soundtrack, whereas Persona 5: Dancing in Starlight’s music is more along the lines of acid jazz. Each of the soundtracks are great in their own right, so in all likelihood if you enjoy one then you are going to enjoy the other, as well. The original tunes were catchy enough, but a lot of the remix work done here results in tracks that can get stuck in your head for days on end.

Each of the games feature 25 songs in total, which may seem low if you’re a rhythm gaming fan. It definitely would have been nice to have a meatier tracklist for each game to extend the playtime, but the dialogue segments of the game do pick up some of the slack. Increasing your social link levels with characters just like in the base games is engaging, as all of the characters have interesting stories to tell. It’s also fun to play around with the different costumes that you unlock by completing levels, with some truly hilarious outfits being possible.

Persona dancing social event

In the end, your enjoyment of these games will depend heavily on your enjoyment of the base games that these spin-offs are based off of. If you could never get into the Persona series, then these two games will do nothing to change that. However, if you happen to be one of many who adores this series and its characters, then both of these games are worth checking out to experience their crazy worlds all over again.

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Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years

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Activision has recently announced the establishment of a new studio, Elsewhere Entertainment, located in Warsaw. The studio has been entrusted with the exciting challenge of creating a groundbreaking AAA franchise that will captivate players with its immersive storytelling and innovative gameplay. A significant number of employees were let go by the large corporation after the completion of Microsoft’s acquisition of Activision Blizzard King earlier this year.

According to IGN, Activision made the announcement in a blog post, sharing that the team will be based in Poland with additional resources in the US. The studio has assembled a team of highly skilled individuals who have worked on acclaimed titles such as The Last of Us, Uncharted, The Witcher, Destiny, Far Cry, and Tom Clancy’s The Division.

Activision’s response to IGN’s request for a studio logo or official artwork was rather unconventional. Instead of providing the requested materials, they sent over the Cambridge University dictionary definition of the word “elsewhere.”. However, with a discerning eye, one may catch a glimpse of something lurking in the background. The publication acknowledges that, whatever it may be, it has no connection to Call of Duty. Elsewhere Entertainment has been granted full access to Activision’s extensive resources and cutting-edge tools, enabling them to further enhance their production and development capabilities. We may have to wait a while before we find out what they have in store for us.

Curious about Activision’s latest venture, Elsewhere Entertainment? Opening a new studio after numerous layoffs—is it a tasteless move or simply another harsh reality of the video game industry? Feel free to share your thoughts in the comments section below.

 

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Rockstar Co-Founder Dan Houser is currently working on the development of an exciting new ‘Open World Action-Adventure’ game

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Last year, we reported that Rockstar co-founder Dan Houser had launched a new studio called Absurd Ventures, with the aim of developing original IP for all platforms and formats. The new outfit has recently started development on a game that boasts top-notch combat and third-person action in a variety of game modes.

This information is available, as Eurogamer discovered, from a recent job listing on the developer’s website. The company is looking for more people to join their team and contribute to an “open-world action-adventure game.”. According to Eurogamer, it seems that the project they are working on is still in its early stages. They are currently in the process of hiring for important positions like lead designer, lead gameplay designer, art director, and technical director.

Absurd Venture is dedicated to crafting immersive narrative experiences across a wide range of mediums, such as games, animation, books, graphic novels, live-action, and scripted podcasts. Their mission is to create captivating worlds, compelling characters, and engaging stories that span diverse genres. The former vice president of writing at Rockstar, who co-wrote both Red Dead Redemption games, has recently joined the studio. Additionally, Lazlow Jones, a former writer and producer at Rockstar, has also come on board.

Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years? Feel free to share your thoughts in the comments section below.

 

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Assassin’s Creed Shadows, the physical version, requires an online connection for installation

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Players who choose to go with a physical copy of the recently announced Assassin’s Creed Shadows will need an Internet connection in order to finish the installation. This is unlikely to pose a problem for most Ubisoft fans, but it does align with a trend that is worth mentioning. It follows a requirement that was initially introduced in 2023’s Avatar: Frontiers of Pandora and will also be the case with the upcoming Star Wars Outlaws.

As reported by VGC, pre-orders for the game are now available, and a notice on the front box art at retailers such as Best Buy and GameStop states: “Internet connection is necessary for game installation.” For Avatar, players had to install a day-one patch before being able to start the game. However, both Shadows and Outlaws come with a warning prominently displayed on the front of the box.

The lack of a clear explanation for this requirement raises concerns about the long-term preservation of the game, particularly if the servers are eventually shut down. In December, Ubisoft made the decision to delist the original The Crew, effectively ending its run. This unfortunate event may not be the last time we see a game meet a similar fate.

What are your thoughts on Ubisoft’s requirement of an online connection for the installation of its flagship games? Feel free to share your thoughts in the comments section below.

 

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