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Warner Bros. Knew About Batman: Arkham Knight’s PC Problems Months Ahead of Launch

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qa testers say warner bros knew about arkham knight pc problems

Anonymous Play Testers say Warner Bros. wanted Arkham Knight’s PC port to ship on time even with bugs

PC players are still struggling to make Batman Arkham Knight run even on basic settings while Rocksteady struggles to get the problems fixed. The game is in such rough shape that Steam has pulled it from its online store after issuing a pile of refunds to angry gamers. So naturally everyone wants to know what went wrong and why was the game shipped in such a sorry state. The answer that QA testers have come forward with isn’t going to make PC players any happier.

According to a Kotaku report QA testers tried telling Warner Bros. about “thousands” of bugs they ran into with the games PC port. Saying they reported things like frame rate drops, texture popping, and plenty more that left the game almost unplayable. That Batmobile was one of the biggest problems of all according to one tester, who said it caused a huge strain on PC performance.

A bigger surprise though is that the PC version wasn’t the biggest issue during development, the console versions were. The Kotaku report says that it was Arkham Knight’s console ports that caused the games delays:

“Getting it to work on consoles was impossible for months. That’s part of why the game got delayed so many times, they were totally unprepared for how hard it was on next-gen consoles.”

It looks like after fighting through the console problems Warner Bros. didn’t want to delay the game again. If they had pushed it back any further the game could have gotten lost in the fall game release madness. Putting out a game with little competition that’s playable at all is better than one that works flawlessly that gets lost in the pack in Warner Bros. eyes.

If you’re a business like Warner Bros. releasing a product on time and fixing it afterwards makes sense. All that gamers can do now is hope that Rocksteady will be able to push those fixes out quickly and that they’ll get something in return for all of their trouble.

Source: [highlight]Kotaku[/highlight]

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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