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Bloodborne Hunter Figure By Gecco Shown At San Diego Comic-Con 2015

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Bloodborne

Bloodborne, the latest action role playing developed by From Software now available exclusively on PlayStation 4, not only comes with an incredible gameplay experience but also with beautiful graphics and a unique characters and atmosphere that are very hard to forget.

Not too long ago, it’s been confirmed that a Japanese company named Gecco was going to produce a Bloodborne Hunter figure. Not much was known about this figure, making fans of the game wonder how it was going to turn out. Thankfully, it looks like the figure is going to be a high quality product.

The Japanese magazine Famitsu has recently posted on its official website a report from the San Diego Comic-Con and has also shared a couple of pictures of the figure, which really looks amazing. Other figures by Gecco shown at SDCC 2015 include Raiden from the Metal Gear Solid series and others.

Next week a new Bloodborne patch is going to be released in all regions. The patch will include a couple of tweaks and fixes for the multiplayer mode which will make the experience a bit smoother for everyone. A precise release date for the update has yet to be confirmed but we will let you know more about the matter as soon as more comes in on it.

Bloodborne is going to receive its first expansion in the future. Unfortunately not much is currently known about this expansion other than the fact that it’s going to be a sizeable effort and that it might be released this year. More news on the Bloodborne expansion will be shared in the next few months.

Bloodborne is now available in all regions exclusively on PlayStation 4. We will keep you updated on the game’s future patches and DLC expansion as soon as possible so stay tuned for all the latest news on the From Software action role playing game.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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There are strong indications that Persona 3 Reload The Answer DLC may be on the horizon

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Speculations about the inclusion of The Answer in the latest Persona 3 Reload have been circulating for some time now and seem to be gaining credibility. After being played for some time, new evidence suggests that more SEES action is on the horizon. Caution: Spoilers ahead for Persona 3 Reload!

Completing the game on merciless difficulty will result in Elizabeth from The Velvet Room giving you a cryptic clue, hinting that The Answer is approaching. According to PC Gamer, YouTuber Faz used a cheat engine to reach that stage and record the conversation. Elizabeth delivers players a mysterious message: “At the end of a great trial, the answer illuminates my path.”

The Answer occurs after the events of Persona 3, focusing on the cyborg warrior Aigis in the weeks following the game’s climax and offering around 30 hours of content. Persona 3 Reload feels unfinished until its latest update, which follows the trend of Atlus finding ways to release enhanced versions of their games, like Persona 4 Golden or Persona 5 Royal. Speculations were circulating about The Answer being in development, which aligns with the findings of dataminers. However, an official confirmation is still pending.

Is it possible that we will uncover the answer in Persona 3 Reload? Are you eagerly anticipating it? Feel free to share your thoughts in the comments section below.

 

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Remedy reclaims ownership of Control IP from Publisher 505 Games

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Remedy Entertainment has recently revealed that they now have complete ownership of the Control IP, which was previously shared with 505 Games. Remedy allegedly spent 17 million euros for the opportunity; nevertheless, 505 Games will continue as the publisher until 2024 during the transition.

In a recent press release, CEO Tero Virtala mentioned that the company will thoroughly evaluate its options, acknowledging the widespread appeal of the Control franchise among various partners. Furthermore, Virtala shared a quick update on the other ongoing projects now that Alan Wake 2 has been released. “Condor and Control 2 have made significant progress recently, and we anticipate these projects to advance to the next stages of development by the first half of 2024.”

Condor is the codename for Remedy’s multiplayer game set in the Control universe. Control 2, the highly anticipated sequel to the first game, was announced in late 2022 following the developer’s new publishing agreement with 505 Games. The Finnish game studio managed to create a brand-new path for the future at some point in their journey, perhaps as a result of recent successes.

How do you feel about Remedy gaining control of the Control IP from 505 Games? Are you looking forward to what the future holds for the series? Feel free to share your thoughts in the comments section below.

 

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Neil Druckmann, the head of Naughty Dog, is not planning to create games indefinitely

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Neil Druckmann, the president of Naughty Dog, believes he may not continue creating video games indefinitely, especially not on the grand scale we’re accustomed to from the renowned creative. He is widely recognized for his contributions to Uncharted and The Last of Us. His positive experience adapting the latter for HBO, combined with a shift in priorities towards family, led him to consider making a significant change.

Druckmann’s reflections were captured in an interview with rapper Logic on his YouTube show, Logically Thinking (thanks to VGC), where he mused, “I guess that I don’t see myself doing this forever at this scale.”. Talking about the importance of spending quality time with one’s children, the subject resonated with the Naughty Dog boss, leading to a thoughtful conversation:

“You mentioned entering a new phase in life where your kids are the top priority, and I can relate because my kids are also my main focus… I understand the value of time and prioritize spending it wisely, especially when others want to share it with me. I’m currently at a stage in my life where I’m contemplating my ultimate goal. When is the right moment to decide to end it?

Druckmann is likely referring to stepping away from AAA game development and studio management to avoid the overwhelming anxiety that comes with those responsibilities, as he mentioned that it can be draining. Managing a large number of people and multiple studios worldwide can be quite overwhelming.

However, he would still need a place to channel all that creativity, and he might not be the only one to fall for Hollywood’s allure: “I can envision myself moving towards something that’s more laid-back and less stressful but still allows me to express my creativity. However, I’ve begun contemplating the number of similar games I have left in me, and it’s not a large quantity.

How many additional projects do you anticipate Neil Druckmann leading? Regardless of the quantity, his impact is expected to endure far into the future as we all eventually depart this world. Feel free to share your thoughts in the comments section below.

 

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