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Dragon Ball Z: Extreme Butoden New Video Showcases Skillful Use Of Assist Fighters

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Dragon Ball Z: Extreme Butoden

Dragon Ball Z: Extreme Butoden, the fighting game based on the series created by Akira Toriyama developed by Arc System Works for Nintendo 3DS, includes a variety of gameplay mechanics that can help players not only win matches but also perform some powerful combos. One of these gameplay mechanics are the Z-Assist characters, non playable characters that can be summoned during a match to perform a special attack.

If you’re wondering how these Z-Assist characters can be used to perform intricate combos, you definitely need to check out a new Dragon Ball Z: Extreme Butoden gameplay video which has surfaced online a few hours ago. This video, which can be found right below, showcases some skillful use of some Z-Assist characters, showing how it’s possible to extend combos with their use at the right time.

Speaking about Dragon Ball Z: Extreme Butoden Z-Assist characters, yesterday Bandai Namco has confirmed that a new assist character, Yakon, can be unlocked in the Japanese version of the game through a special promotion which will run until August 31st. We currently have no news on how this character will be unlocked for the Western version of Dragon Ball Z: Extreme Butoden but we will surely hear more about the matter soon.

Dragon Ball Z: Extreme Butoden is a 2D fighting game developed by Arc System Works, the team behind some of the more popular fighting games of recent times, such as the Guilty Gear and BlazBlue series and the two Persona 4 Arena games. While Dragon Ball Z: Extreme Butoden lacks the complexity of these games, it’s still a good fighting game including some advanced mechanics that add more depth to the whole experience.

Dragon Ball Z: Extreme Butoden is now available in Japan exclusively on Nintendo 3DS. The game will be released on October 16th in Europe, Middle-East and Australia and on October 20th in North America.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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