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Batman: Arkham Knight A Matter of Family DLC is a hollow cash grab

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Arkham Knight's A Matter of Family DLC isn't worth its price tag

Arkham Knight’s A Matter of Family DLC offers an hour of disappointing story that doesn’t justify its price tag

After fighting and sneaking my way through every inch of the first two games in Rocksteady’s infamous Batman series I expected the final installment to end on the highest possible note. In the end Batman: Arkham Knight felt like Rocksteady simply wanted to be done with the trilogy and move on. The story’s major plot twist and other elements were lackluster at best.

So I had turned my hopes towards the post-release DLC to give the final piece of this epic trilogy what it was lacking. ‘Batgirl: A Matter of Family’ that released this week shot down those hopes; leaving me feeling like it and the games season pass were just a cash grab. A prequel story that puts players behind the cowl of Batgirl AKA Barbara Gordon was simply a letdown.

The first place you’ll see problems in A Matter of Family is the combat. Where Arkham Knight’s main story is filled with options for sneaking or outright brawling Batgirl is linear. You’re shoved into generic fights that you want to get through as fast as possible and never deal with again. Of course there are players who prefer a straight to the point experience like this; but that still isn’t what Rocksteady’s games are known for.

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A Matter of Family’s storyline is just as frustrating, doing nothing to make up for those lackluster fight scenes. Being a prequel story starring Batgirl and Robin, two important characters to the Batman universe, there was plenty of material to work with. So why does A Matter of Family have no meaningful connection to the Arkham universe? Even the case that Batgirl had become Oracle by the time of Batman: Arkham Asylum and that her previous identity wasn’t a factor doesn’t hold water.

Granted this a stand alone piece of DLC so we can expect massive additions to the storyline but some type of connection could have been made. The dynamic between Batgirl and Robin, which is admittedly fun to take advantage of with Dual Play, also feels like a missed opportunity. At no point does the story take time to dive into it despite countless chances to do so.

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Admittedly A Matter of Family has its good points including unique collectibles and demented amusement park settings but those don’t make up for its failings. At an hour-long it’s hard to justify its $10 stand-alone price tag or it being part of the $40 season pass. When gamers pick up a piece of DLC they expect it to add a fair amount of length and content to justify its price. A Matter of Family doesn’t give players any of that making it tough to recommend and tougher to see it as anything but a hollow cash grab.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

Metallica takes center stage on the battle arena of the Fortnite Festival, showcasing their musical prowess in an epic PVP showdown

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Metallica will be headlining the Battle Stage at the Fortnite Festival, and fans can look forward to an epic performance later today, on the 13th of June. The entire lineup of the legendary heavy metal band has been transformed into digital avatars for the ever-growing gaming platform. Fans can now enjoy their greatest hits and even engage in a thrilling musical player-versus-player game mode.

The collaboration between Metallica and Fortnite marks the start of Fortnite Festival Season 4, featuring an exciting lineup of six Metallica songs, such as “Enter Sandman,”  “Fuel,”  and “Ride the Lightning.”. Additional songs will be introduced as the season progresses. By choosing Epic’s premium Festival Pass, you’ll have the opportunity to unlock all four Metallica band members as playable skins. How about a showdown between Lars Ulrich and Goku?

The aspect that captures our attention is the 16-player musical battle royale. The Battle Stage offers a challenging experience that pushes players to their limits, requiring both physical stamina and a captivating stage presence. Players will find themselves immersed in the intense energy of the four tracks playing simultaneously. Perform with skill, and you can unleash powerful bursts of musical energy, causing less talented individuals to falter and be defeated, with the ultimate victor being crowned the Master of Puppets (most likely).

In addition to that, Metallica will be making an appearance at the Rocket Racing tent, complete with a specially designed track, car, and LEGO replicas of the band members. Is there anything more intense than that?

Do you enjoy Metallica’s music? Could anyone have predicted that the band would rise to prominence in a video game primarily aimed at a younger audience who may not be familiar with their music? And now, let’s turn our attention to the comments section below.

 

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Star Wars Outlaws PS5 Demo Falls Short of Delivering the Full Experience, According to Critic

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Star Wars Outlaws, although it appeared visually stunning during Ubisoft’s livestream earlier this week, has received some criticism for feeling somewhat outdated. A preview unfavorably compared the release to Uncharted: Golden Abyss, the PS Vita exclusive spin-off that was launched in 2011. However, according to the creative director, the sampler is merely a small taste of what the full experience has to offer.

“When entering a show of this nature, where you’re finalizing a game’s production, you’re faced with numerous decisions. Our producer limited us to just one demo for all the shows we would attend throughout the year, such as Gamescom and Comic-Con,” Julian Gerighty explained in an interview with VGC.

He explained that the events are designed to cater to both consumers and journalists. To ensure an engaging experience, they opted for a 20-minute format that offers a diverse range of content and showcases different game systems. However, they intentionally avoided showcasing the open-world experience at this particular event, as they plan to unveil it during the studio tour and preview event. This will be a brief overview, more of an appetizer than a full meal when it comes to the game.

According to Gerighty, the developer Massive Entertainment has crafted a highly engaging game, with only a portion of its greatness showcased here.

Admittedly, the comments do make sense. It’s common knowledge that creating demos requires a significant amount of the team’s focus. If a game plans to showcase itself at consumer conventions, it can’t just offer a short gameplay experience of two or three hours. That simply won’t suffice when attendees are patiently waiting in line. This seems to be just a subpar demo, which is unfortunate. However, it may not be something to worry too much about in the end.

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The Sky Breaker Pierce DLC for Avatar: Frontiers of Pandora comes out in July for PS5

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Ubisoft has given us our first look at The Sky Breaker, the first DLC story pack for Avatar: Frontiers of Pandora. In it, a strange shadow will appear in the sky and threaten the Na’vi clans, who just can’t seem to get a break. It comes out next month on PS5, on July 16th.

A new part of the Upper Plains called “The Heart of the Plains” can be reached by taking the Sky Breaker. Some well-known biomes have changed into new types, and there are also many new ones. Of course, the RDA has also sent out new types of enemies, so you need to be careful. The good news is that not everything is bad. During the Na’vi Festival of Games, players can look forward to timed tasks that are a little less scary. Secrets of the Spires, another story pack, is still planned to be added to the game at some point.

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