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Bungie Hires Creator of Destiny Subreddit As New Community Manager

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Bungie has hired a member of the Destiny community as their latest community manager to get a better idea of fans desires

If you’re a Destiny fan who has ever been to the subreddit r/destinythegame then the username “Cozmo23” is probably familiar to you. Also known as Chris Shannon, Cozmo23 is the man who created r/destinythegame when Destiny was nothing but concept art. He’s also now the newest member of the Destiny community management team joining Eric “Urk” Osborne and David “DeeJDague.

It was announced Shannon would be joining the Destiny team today by Bungie on their community site and Shannon on Reddit. In his introduction post on the Bungie’s website Shannon said that he had been part of Bungie’s communities since the Halo days. Making him a long time member of one of the most contentious community relationships in gaming.

Bungie seems to hope that bringing a member of the community like Shannon into the fold will help them get a better judge of what players want. Especially after the explosion of anger towards the upcoming Taken King expansion; that many fans felt community manager “DeeJ” handled poorly. A quick peek at r/destinythegame shows they’ve made a good choice in a new community manager.

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Shanon started the subreddit in 2012 and has grown it into one of the most comprehensive places on the internet for players to learn about and discuss Destiny. Sadly his move to Bungie means he will be leaving the subreddit but says its in capable hands. Shannon seems to genuinely believe he can help the communities voice be heard saying:

“I now aim to better serve the larger Destiny community alongside those who create and maintain the game,” said Shannon in Bungie’s post. “My job is to be your voice, or at the very least your interpreter, filtering the firehose of information on Bungie.net — as well as on social media.”

An area that community manager “DeeJ” admitted Bungie has been dropping the ball on. It will be interesting to see if Shannon can actually become the voice that Destiny players are sorely lacking. It’s a tough position, especially with an explosive community like Destiny’s.

Source: Bungie/r/destinythegame

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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