Gaming
Metal Gear Solid V The Phantom Pain PS3/PS4 Download Sizes Revealed
Metal Gear Solid V The Phantom Pain is really close to release now and gamers all over the world are getting more and more excited to finally experience this brand new open world gameplay created by Hideo Kojima and his team.
Those who are thinking about getting the game digitally on PlayStation 3 and PlayStation 4 will be happy to know that the download sizes of the two versions of the game aren’t as big as they are for other recent releases. The Japanese PlayStation Store has revealed that Metal Gear Solid V The Phantom Pain will be 11.7 GB big on PlayStation 3 and 25.1 GB big on PlayStation 4.
Metal Gear Solid V The Phantom Pain has received several trailers in the past, each one showcasing not only the new open world experience of the game but also its story and characters. Two new rather interesting trailers have been made available in time for the E3 2015 last month and a really good analysis has surfaced online last week, revealing some of the not so easy to find secrets included in the trailers.
Last week the final Metal Gear Solid V The Phantom Pain box art has surfaced online. The final art doesn’t look much different from the previous one, as it features the same imabe but lacks any mention of Hideo Kojima and his team.
More on Metal Gear Solid V The Phantom Pain is going to be coming early next month. A few days ago Konami confirmed that Metal Gear Solid V The Phantom Pain will be available in playable form at the Gamescom 2015, which will be held in Cologne, Germany, from August 5th until August 9th.
Metal Gear Solid V: The Phantom Pain will be released in all regions this September on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC. The game’s prologue chapter, Metal Gear Solid V: Ground Zeroes, is now available on all formats, offering a small yet nice taste of the open-world gameplay experience featured in the main game.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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