Gaming
Wii U Sales Finally Reach 10 Million Milestone
The Wii U has finally reached 10 million sales worldwide. Nintendo announced the milestone had been reached in its quarterly earnings statement. The Wii U, which has been well and truly losing the console wars since its release three years ago, has experienced a small boom over the past couple of months thanks to the popularity of the Wii U exclusive Splatoon.
Nintendo reported that the Wii U sold 470,000 units in the three-month period, down from the 510,000 sold in the same quarter last year. Meanwhile, the 3DS continued its strong performance with sales of over 1 million units over the three months, up from 820,000 last year.
As far as software goes, Wii U game sales have risen steadily year-over-year from 4.4 million to 4.6 million. Meanwhile, 3DS game sales have actually dropped from 8.6 million to 8 million this year. The company’s revenue overall is up by 21% and, thanks to the small improvements in sales for the Wii U, they are finally making some small profit.
The good news of the sales was undercut by constant reminders that Nintendo has fallen far from the perch of console king it held thanks to the Wii. The Wii U failed to replicate the Wii’s massive success and fell quickly into third place in the current generation of consoles behind the Xbox One and Playstation 4. Sony announced that the PS4 reached sales of 10 million units in less than a year while the Xbox One reached 10 million sales in just over a year. By comparison, it’s taken the Wii U three years to reach the same milestone.
Nintendo’s 3DS has continued to provide strong sales figures, however, the handheld device is still suffering from the popularity of mobile and tablet games. While Nintendo has historically dominated the handheld game space, their position has been slipping since the rise of mobile gaming. Things may turn around once Nintendo starts releasing its own mobile games in collaboration with mobile gaming giant DeNA.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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