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The Witcher 3 1.11 Patch Will Include Balance Tweaks For Hearts Of Stone Bosses, Other Fixes

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The Witcher 3

Last week the first expansion for the The Witcher 3, the role playing game developed by CD Projekt RED, called Hearts of Stone has been released for all formats in all regions. The expansion includes several new quests that all fans of the game will surely enjoy as well as some new locations, features and more. Among the more notable features of the The Witcher 3 Hearts of Stone expansion are some new boss battles like the Toad Prince and the Caretaker, bosses that are quite difficult to take down. Probably too difficult than intended, judging from what the upcoming The Witcher 3 1.11 patch is going to include.

CD Projekt RED Community Manager Marcin Momot has confirmed a few hours ago that the upcoming The Witcher 3 1.11 patch is going to include balance tweaks for all Hearts of Stone bosses. As the bosses can be quite challenging even at lower difficulty levels, these tweaks are definitely welcome.

“Btw. I just asked around the studio and it turns out there will be some balancing changes to all of the boss encounters in HoS with patch 1.11.”

Not much else is known about what The Witcher 3 1.11 patch will include, but it’s been confirmed a few hours ago by Mr. Momot that the patch will include a fix for the disappearing horse’s mane issues which some have encountered during the Hearts of Stone main quest.

UPDATE 10/21: Full patch notes for The Witcher 1.11 patch are now available, you can find them here.

Last week it’s also been confirmed that The Witcher 3 ModKit is going to be updated soon. The update will be released alongside patch 1.11, which has yet to receive a release date.

The Witcher 3 is now available in all regions on PlayStation 4, Xbox One and PC. The game’s first expansion, Hearts of Stone, is also available for purchase right now on all formats. We will let you know more about patch 1.11 as soon as more comes in on it so stay tuned for all the latest news.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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