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Tech genius combines real world with Minecraft

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Apparently, hacking into normal computers is just too simple for some. One gamer has taken it upon himself to hack into Minecraft’s virtual world, and effortlessly find a way to sync with the physical realm. Known as Giannoug, the gamer/hacker used an OpenComputers mod combined with “redstone” (Minecraft’s version of electricity) which allowed him to actually turn on and off a real life smart bulb in his room.

I have a couple of WiFi-enabled bulbs near me, wouldn’t it be nice to be able to control them using Minecraft? My WiFi bulbs are some unknown, eBay sourced devices that use a crappy mobile app for control,” writes Giannoug on his blog. “[Next I] spawned a disk in Minecraft. By putting it inside a disk drive, OpenComputers creates a folder with a unique ID in the game’s files. This way I can add, edit and delete files from my computer to the computer in Minecraft. I used Sublime as the editor, I find it very tedious having to use the computer in-game to write code. After some researching and troubleshooting, I came up [with my own] script.

Giannoug was nice enough to share his work with the public, so if you’re anywhere near the level of tech brilliance as the man himself, then you’re welcome to try your own ways of merging Minecraft with our own world. The idea of a ‘smarthouse’ controlled via the game is being thrown around, however, this isn’t the only time that Minecraft has been merged with real life. In 2013, a man named Jim Rutherford and his son managed to coordinate wireless LED lightbulbs to match the day to night cycle in the computer game. While perhaps not as shareworthy of a lightbulb that can be flicked on and off from the screen, this particular gaming/real life hack is an interesting concept in its own right. Be sure to watch the making-of and demonstration of the lighting system below

Minecraft in general, has gripped the imagination of millions of gamers worldwide, arguably due to the expansive creative options, addictive co-op opportunities and the overall freedom it offers players. As a result, hosting parties have become hugely popular with Minecraft, whereby players use a dedicated server and play online with their friends. The 100% fail-safe security and large choice of operating systems offered on packages such as this, have provided a platform for gamers to play each other from around the globe.

Other than simply being a fun and entertaining game, the creativity options of Minecraft has opened up a wealth of opportunity to combine the simulated and tangible.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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