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The Elder Scrolls Online Tamriel Unlimited Gets 1.10 Update On PS4, Includes DLC Fixes And More

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The Elder Scrolls Online Tamriel Unlimited

The Elder Scrolls Online Tamriel Unlimited, the online entry of the popular The Elder Scrolls series, has received its latest update on PlayStation 4 a few weeks back and yet another update has been made available today for this version of the game.

The Elder Scrolls Online Tamriel Unlimited 1.10 update is another incremental patch and includes several fixes and improvements such as fixes for some issues found in the new Orsinium DLC, fixes for long loading times and much more.

Here are the full patch notes for the The Elder Scrolls Online Tamriel Unlimited 1.10 update.

DLC Fixes and Improvements

Orsinium

Achievements

  • Corrected a misspelling for the Maelstrom Arena Conqueror trophy on the French game client.

Itemization

  • Fixed an issue that was preventing some Orsinium items from being deconstructed, including: Barbute of Clan Shatul, Grievous Ward, Pauldrons of Clan Tumnosh, Tinker’s Staff of Trouble, Vambrance of Sorrow

Maelstrom Arena

General

  • The rocks surrounding the entrance area to Maelstrom Arena have become far more deadly, thus ensuring you cannot take paths untraveled.

World Bosses

  • Zanadunoz the Reborn: You must now fight Zanadunoz the way it was intended, and cannot selectively avoid all his attacks.

Base Game Fixes and Improvements

Combat & Gameplay

General

  • Adjusted the cost scaling for Block and Sprint. These costs are equal to what they were before the Orsinium DLC for a VR16 character, and slightly cheaper for lower level characters.
  • Increased the strength of the buff you receive when you are low-level and use the Grouping Tool for random matchmaking. You will now also receive 20% more health.
  • Fixed an issue where player character pets and summons were inheriting too much Critical Strike rating from your stats, causing it to be much higher than intended.
  • Fixed an issue where cross-alliance party members using the Grouping Tool could not use Travel to Player on one another.
  • Fixed an issue where non-Veteran Ranked player characters using the Grouping Tool were unable to enter the normal mode dungeon they queued into if the party leader had their dungeon difficulty set to Veteran difficulty.

Miscellaneous

General

  • Fixed an issue that was causing increased load times for player characters with a large number of completed quests.

Quests & Zones

Alik’r Desert

  • Fixed an issue that was causing a Dwemer Spider to get stuck behind a wall in Santaki, preventing you from collecting that elusive Skyshard.

UI

General

  • Fixed an issue where the notification for joining a group would repeatedly display whenever your group members would leave and re-enter the dungeon.

The Elder Scrolls Online Tamriel Unlimited is now available on PlayStation 4, Xbox One and PC in all regions.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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