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Ashes of Creation: Next Big MMORPG?

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Raise your mug for the latest adventurer to the bar! Ashes of Creation is the latest MMORPG making headlines in the gaming world. Once it showed its stuff to the gaming world on Kickstarter in early May, everyone took notice. Boasting a huge world filled with new and exciting possibilities, made by a veteran team Ashes of Creation looks special. Intrepid Studios, the developers behind AoC are promising an open economy, refined gameplay, and the major hook called a “node system”.

The World of Ashes of Creation 

An MMORPG can only go as far as its world. Even if it has good mechanics and characters, the world world needs to hold the players’ imagination. The world of AoC is an open world, non-faction based, high fantasy world with its own special sauce. That special sauce, is the node system. Nodes are areas of influence throughout different parts of the map. As the players in areas level up, so too will the nodes and the civilizations in them. Sort of like the way cities are built in Civilization.

“We want the world to react to the player.” – Steven Sharif, Creative Director

The way that players interact with the environment changes the way the environment reacts to it. The developers noted that if a civilization near a mountain grows to large, it may trigger a dragon erupting from the mountains. The dragon will rain hellfire on the city below and the people will need to either leave, or fight for their home. As players interact with servers differently, the players will create their own story  with it.

“Each server is going to have its own story.”

Every city is at risk of attack though. While there might not be any automatic factions, alliances and enemies will form. So if you’ve got a nice and cozy home in the market section of some big city in the desert, be ready. Any time someone could come and attack the city. PVP is a major talking point from the game developers who mentioned a robust siege and guild system, along with dedicated battlegrounds.

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The Economy of Ashes of Creation

One of the biggest criticisms made towards other MMORPGs was a lacking economy system. Intrepid Studios didn’t want the money system to be a simple global auction house. Ashes of Creation emphasizes the economy system by breaking it into the nodes/regions. Each region has a certain independent focus created by players and the environment. There is no global auction stage, and players need to buy, sell, trade, and craft everything they need. Each city will have its own competitive advantage and disadvantage. That means special equipment might only be available three towns over. This means players will need to utilize the caravan system. The caravan system allows the transfer of goods from areas to other areas by players taking them. Which would be ripe for the thieves guild to steal from.

Narrative of Ashes of Creation

When players start out in different areas, they’ll be surrounded by nothing but wilderness. The story starts from the ground up by requiring the players to build their civilizations and start their own stories. With the player reactive world building, every player will experience a different story. There is going to be an overall story that is told to the players however. And the game plans to tell is to tell the narrative system in three ways. Players will experience the story in tasks, events, and through the overarching narrative. The tasks will be the day to day quests players work. Events will be exactly that, pre-planned scenarios that will happen to the players. And the overarching narrative will be what the players experience over the natural evolution of the server. The goal will be for each server to tell a different story, told by the players.

Intrepid Studios

The team behind Intrepid Studios is not some ragtag group of Joe schmoes. Intrepid Studios has a serious amount of experience under their belts. The team has worked on major projects like Star Wars Galaxies, the PlanetSide, and EverQuest Series, XCOM Enemy Within, & Vanguard Saga of Heroes. They want to make a game that isn’t like all the other MMORPGs coming out nowadays. Games that they consider cash grabs and simple pay-to-win garbage. (Although they didn’t use the word garbage in their description.)

Stretch Goals

Ashes of Creation came in with some serious goals. Despite having a $750,000 initial funding goal, it didn’t take long to move onto the stretch goals. In less than two full days on Kickstarter, Ashes of Creation was successfully funded. All in all the game added on seven different stretch goals for funding over $3 million! Some of the stretch goals included things like Parlor Games, Group Mounts, new locations and a new race. But the most impact-full one might have been the last stretch goal. Introducing a new financial systems with in-depth economic performance metrics for Commodities, Trade Routes, Wars, and Raids.

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MMORPGs have started and ended with WoW for the longest time. Maybe this will be the game that breaks from the mold and truly does something different with the genre. Only time will tell, but this is one hell of an opportunity for everybody. I know I’ll be helping build my story there. Will you?

 

I've always been a gamer. Way back when I was sitting on the basement floor with my sister playing Spyro and Madden '99 I knew what my future was. Gaming. Now I try to squeeze as much gaming in as possible when I'm not in class at Bellarmine University.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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