Gaming
Yooka-Laylee’s Switch Port Might Take a Little Longer
We were promised by Playtonic Games an update in regards to the switch port of Yooka-Laylee. They finally delivered with a new blog post. However, gaming enthusiasts would find that the studio didn’t really have good news about the port.
The team has been working hard on the port of Yooka-Laylee. However, they’ve encountered some final technical hurdles and had been waiting for the arrival of Unity 5.6 in order to fix them. And even when this was released, it has unfortunately introduced other issues that have prevented them from submitting the port to Nintendo.
The development team apologizes for the wait Switch users have to face to play Yooka-Laylee. The Studio is entirely committed to bringing the best experience for the owners of the hybrid console.
“We understand the frustration that it’s taken so long to get the game in your hands but we hope that you understand that we’re working as fast as we can and want the game to perform as well as it possibly can on Switch.”
One last thing in regards to the update, the studio also shared a video that previews the current state of the port. In it, we can see the game running on the Switch.
In a move that absolutely nobody has been asking for, we have a Switch progress update for you!https://t.co/lhTqDDP8J0 pic.twitter.com/kwbWzB6sRE
— Playtonic (@PlaytonicGames) September 25, 2017
It will take longer for Playtonic to actually finish development on the Switch port of the platformer. However, it seems like they really didn’t want to stumble upon these issues. One last thing the company talked about was about the introduction of two new employees to their ranks.
“Engineer Josué joins fresh from a season or two tinkering fiendishly addictive sports game New Star Soccer and more. Keen to develop gameplay mechanics outside of the ball variety, he’s now Playtonic’s midfield enforcer, dishing out crunching tackles to lesser programmers.” Then they talk about the new environment artist. “Anthea is almost as good at art as she is at swearing like a white van man, particularly when losing at lunchtime Mario Kart. It’s enough to make the wallpaper peel…”
We wish the best of luck for the developers at Playtonic on the port of Yooka-laylee. However, people interested in the game can buy it on platforms like the PS4 Xbox One and PC
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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