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China Police Force Arrests CS:GO Cheat Provider

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Slowly but surely, a lot of companies and gaming communities are taking the Competitive aspect of them very seriously. Taking a more participative/serious stance against people who cheat in order to gain an unfair advantage against other people. Things such as aimbots, DDoS attacks and other practices are starting to see heavier consequences than before.

As such, one of the biggest examples of an important community that punishes cheaters heavily is that of Counter-Strike: Global Offensive. Once the game debuted in China, they made clear that cheating wasn’t going to be allowed.

Perfect World, the platform China uses to distribute copies of Counter-Strike: Global Offensive. Has launched the game just a week ago and it almost immediately caught on a cheat by the name of “CS:GO Daniel”.

The cheat caused around 4.2K accounts to be banned immediately after its detection. The creator of the cheat called “Mr. Pan” has been promptly arrested for this behavior. The creator was arrested by Jiangsu Province police in China earlier this week for distributing and profiting off of an in-game modification.

So, China showed that they weren’t kidding around and made a visit to a CS:GO cheat provider. Not only that, but Mr. Pan has also been found to have broken national laws related to public security administration and criminal law.

Here’s the fallen low-life hero that provided the cheats to thousands of players in china. All hand-cuffed and ready for a new life behind bars.

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Now, the charges that are going to be laid against Mr. Pan are a maximum sentence of 15 years in prison for facilitating cheating in China. He also is being fined five times the amount of revenue that he earned from selling the cheat to players. However, neither the police force nor Perfect world know how much this person has profited off the cheat.

It’s time to send a message to those cheaters who like to DDoS and block others from having a good time. And this applies to games like CS:GO, Lawbreakers and Overwatch among others. Before now, the punishment was a perma-ban, which is the equivalent of a slap in the wrist. However, punishments are more severe now that everyone is taking competitive games more seriously.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

The developer of Stellar Blade is currently working on implementing a Photo Mode feature for the popular PS5 game, Hit

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Stellar Blade is an exceptionally aesthetically pleasing game, and we are not solely referring to the attractiveness of the protagonist, Eve, and her various outfits. The campaign features several visually captivating moments, which is customary for major PS5 titles, and fans are eager to capture them all. Thankfully, the developer Shift Up is currently working diligently on a Photo Mode, which is expected to be the next significant addition to the game after the recent Boss Challenge update.

Director Kim Hyung-Tae informed the Japanese magazine Famitsu that his team is diligently working on the feature at maximum efficiency, aiming to surpass expectations with its implementation. “Regrettably, immediate delivery is not possible; however, we are keen on implementing it,” he stated. “If we decide to proceed with the implementation, we are committed to ensuring that it is of excellent quality. Therefore, we are currently engaged in the process and kindly request your patience for a short period of time.”

Photo modes have experienced a surge in popularity over the last ten years, with inFAMOUS: Second Son being the pioneering game to introduce this feature. These modes enable you to temporarily suspend the progression of time, granting you the ability to precisely capture and structure gameplay according to your preferences. Subsequently, you have the option to incorporate a multitude of effects and filters to customize your images.

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Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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