The success of the Steam Platform can’t be denied by anyone. While some parties might look at the growing game’s numbers with a hint of concern. Some other people see this as a very inclusive platform that allows every game developer to submit their games. It’s obvious that the numbers of games in Steam are big and this year it seems like they will break new records.
In fact, the number of games on record has already broken that which was established during 2016. The year hasn’t even ended and Steam’s library has reached over 5,000 games on their platform.
Niko Partners analyst Daniel Ahmad talks about the recent success with a graph on Twitter. According to Ahmad’s data, the number of titles released on Steam towers over 5,000. With an estimate of over 6,000 by this year’s holiday season.
This surpasses last year’s record of over 4,200 games and making Steam one of the biggest game distributors in PC Gaming. However, this set of news isn’t that good considering the factors behind this appearance.
Let’s be frank, Steam’s library is abundant in quantity, but certainly not in quality. A lot of “Fake games” or “Asset flips” are submitted to the Steam library around every day. Considering the fact that Steam Direct downright allows any person with $100 USD to submit their crappy games. Those numbers don’t look so nice anymore, do they?
There are many shoddy developers who submit games to the Steam Library to take advantage of the Trading Card System. And while the number of games rising is a good thing for Steam in some way or another. A lot of people might be misled by these cheap shovelware titles that want nothing but easy money.
This just brings the efficiency of Steam Direct into question. Is this really what Valve is going to do to fight against asset flippers who were rampant in Steam Greenlight? If so, then why even bother with having the compatibility tests and fee?