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Steam Could Top 5000 Game Releases This Year

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So, uh, Steam Direct, that thing Valve was going to do to supposedly give a better approach to indie games. You know, the thing that was supposed to put an end to the madness of Steam Greenlight, that thing. Well, it turns out that it only made things worse as the platform keeps releasing chunk after chunk of games. Soon the platform will reach 5000 individual game releases in this year alone.

It’s obvious that Valve profits a lot from the Steam users. Their sales are some of the highest selling game sales ever and they simplified PC gaming as we know it. However, it seems like Valve doesn’t really believe in “Quality over Quantity” and it has released nearly 5000 games this year alone.

The Store Cluttering that causes more harm than good.

Around 1300 games have popped up since June’s launch of Steam Direct. If that pace carries on then the number of games released this year could top 5000 for the first time in the platform’s history. This should make you screech because around 40% of those games are Asset Flips that shouldn’t be on the store to begin with.

Quality control certainly doesn’t exist in Steam Direct. And now, quality titles like Okinawa Rush will find themselves swimming in a sea of asset flips and shitty games. This is completely and utterly unacceptable.

The only good thing about these news is that maybe the hidden gems will stand out? I mean, I’m not so sure if that should be enough consolation. Because now that the flood gates are opened, expect to see a lot of bubsy 3D rip-offs that try to make a quick buck in Steam. Or how about that time where World of Warcraft had an attempt to be snuck into Steam? Or that lovely homophobic game that I’m sure is on the store right about now?

I’m sorry, I just fail to see what’s positive about Steam having over 5000 games in their library. I am supposed to keep games I love, and I still will. But what’s the point of releasing the bad ones? It just incites asset flippers to not even try anymore. It seems like Jim Sterling’s lawsuit didn’t really achieve anything.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

EA and Square Enix Encounter Leap Year Issues

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For individuals who may not recall, the Year 2000 Problem, commonly referred to as the Y2K scare, was a thrilling period of chaos experienced in the late 90s. There was widespread concern about a potential catastrophic computing disaster due to discrepancies in dating systems. Today, we had the opportunity to experience some unexpected events as EA and Square Enix faced technical difficulties due to the leap year, causing their games to be temporarily unplayable.

Players of EA’s Sports WRC encountered a problem on the 29th where they couldn’t start the game because of a timezone glitch. The issue was promptly fixed, but users had to adjust their system settings for the next day to play. Meanwhile, Square Enix is facing challenges, with the problem only impacting Nintendo players and not PlayStation users. The Theatrythm Final Bar Line failing to start up ruined the release of Final Fantasy VII Rebirth.

https://x.com/EAHelp/status/1763192737300390238?s=20

https://x.com/Regulus_Tera/status/1763042465622130905?s=20

It seems like these problems have been addressed based on our observations, highlighting how minor details can surprise you unexpectedly. Were there any scheduling conflicts related to the leap year? Feel free to share your thoughts in the comments section below.

 

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New Heavy Armor Appears to be on the Way with Helldivers 2 Mech Gameplay Leaks

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In Helldivers 2, players will find themselves in need of additional firepower to spread freedom across the galaxy. Arrowhead Game Studios announced that armored mechs will be included in the game for free shortly after its release. Leaked gameplay footage on social media suggests that heavy armor support is on its way.

IGN showcased a few clips, with the first one being shared by Redditor fozzye18, featuring a Helldiver piloting a mech equipped with what appears to be twin-linked autocannons. It’s important to note that in another clip shared by Redditor Klyka, we witness a mech equipped with a gatling gun and rockets, hinting at the possibility of various strategy versions for these machines.

A clip from TikTok ponders the possibility of a different outcome at the famous Malevelon Creek, where the Helldivers community faced a significant defeat against the Socialist Automatons.

Mechs… enjoy
byu/fozzye18 inHelldivers

More mech….enjoy
byu/Klyka inHelldivers

Any idea when these much-needed mechs will make their way to the battlefield? What armament configurations would you prefer to see? Feel free to suggest a flamethrower-armed melee assault variant in the comments. segment provided

 

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Test Drive Unlimited: Solar Crown will mandate an internet connection on the PS5

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To fully experience Nacon’s upcoming social racer Test Drive Unlimited: Solar Crown, an Internet connection is required. The new trailer reveals the off-road areas of Hong Kong Island, highlighting the diverse experiences offered in the upcoming game. It also emphasizes the MMO features that have been integral to the franchise.

“While driving, there are always other players surrounding you, which brings the city to life,” a press release discloses. “In Test Drive Unlimited, players can immerse themselves in the world of cars through interactions at dealerships and workshops, discussing future purchases, dream cars, and customization options.”

Undoubtedly, there is a trade-off with the need for a constant online connection to support various social features such as leaderboards, races, inventories, moderation, live events, anti-cheat measures, and the overall game experience. You need an Internet connection to play Test Drive Unlimited: Solar Crown.

As expected for an online-focused game, players will need to rely on Nacon’s servers and PSN.

Nevertheless, it appears that the racing game is making significant progress. In a recent development update, the team highlighted their ongoing efforts to enhance the particle effects for off-road gameplay. They are currently facing challenges in recreating the expansive dust clouds seen in their WRC games within a shared-world sandbox environment. “We are currently in the process of integrating and optimizing these effects,” it concedes. “It is a crucial aspect of off-road immersion, yet it also demands a lot of resources and performance.”

It appears that the game is nearing its final stages. The team is taking their time to guarantee that Test Drive Unlimited: Solar Crown provides a seamless, stable, and enjoyable experience for players. It has been brought to our attention that we need to ensure the game meets your expectations before release. We are currently focused on improving various aspects, such as enhancing server stability and optimizing the game’s performance.

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