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CAPCOM’s Financial Report Shows Single Player Isn’t Dead

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Just this morning CAPCOM has revealed their financial results for the current fiscal year. The information shows a positive income during the first half of the current year. Although the improvements aren’t that significate or game-changing, it’s still a blue number rather than a red one.

According to the report itself, the company has thrived from Digital Distribution sales. We’ve talked about this on previous occasions, but this is something a lot of companies benefit from in recent days. The information also reveals that against all odds, Marvel Vs. Capcom: Infinite sold close to 900,000 units in its first 10 days on the market.

As of September 30, Resident Evil 7 biohazard shipped an additional 600,000 copies between July and September. This brings its total shipments to 4.1 million units, a very impressive sales amount for the supposed “Dead” Single-Player genre.

A look at total sales shows that Capcom shipped 3,550,000 copies of its games at retail in the first half of the fiscal year (from April to September), while 4,850,000 copies were sold via digital download, for a total of 8,400,000 copies. This is almost two million above the same period in 2016.

Monster Hunter: World seems like it’s going to be the grand step forward CAPCOM wants to make. The publisher mentions that it “drew much attention” at E3, and was “overwhelmingly popular” at Tokyo Game Show.

They also seem to have high expectations towards Nintendo’s Hybrid Console, the Nintendo Switch. “In this business, Monster Hunter XX (for Nintendo Switch) performed strongly, while Marvel vs. Capcom: Infinite (for PlayStation 4, Xbox One and PC), which targets the European and US markets, was released in September.”

It seems like CAPCOM is one of the companies that aim to improve their Single-player focus. Unlike many other companies that show their desire to inject everything with Loot Boxes. It certainly seems like we’ll keep getting great games like Resident Evil 7 in the near future.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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In Spider-Man 2, Player Unconventionally Free Roams as Venom

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One player found an unusual way to roam Marvel’s Spider-Man 2’s New York City as Venom again. However, intentionally crashing your game during a story segment requires nerves of steel, so we wouldn’t recommend it. Possible Marvel’s Spider-Man 2 spoilers!

UnderTheHood788 explained their method, which involves reaching a cutscene that switches players to Peter. They unplugged their PS5 when the screen blanked while switching to fidelity mode. As the game renders slower, fidelity mode was used. Players get Don’t Be Scared, a mission without an objective, after reloading the last save.

UnderTheHood788 advises, “Wait a bit and go to an unidentified target mission or talon drone mission to become Venom. Reload and become Venom, committing crimes against hunters, the flame, thugs, and even symbiotes. Bases are possible.”

Boys I did it again
byu/UnderTheHood788 inSpidermanPS4

If you like causing carnage, get a move on—Insomniac will spoil the fun in the next update. This indirect approach—what do you think?

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Avatar Frontiers of Pandora Could Influence Future Films

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On December 7, Ubisoft’s Avatar: Frontiers of Pandora hits PS5. Fans can expect new creatures, characters, and storylines that are influencing other Avatar projects as part of James Cameron’s canon.

Massive Entertainment director Magnus Jansén told IGN that the game’s new Western Frontier region—from plants to Na’vi clans—is now Avatar lore: “The Western Frontier is no less a part of the world of Avatar than what’s in the movies.” Jansén says one of their creations is in an Avatar exhibition, but most excitingly, “there is already some talk about maybe using some of the stuff that we did in the upcoming movies.”

Jon Landau, producer of the Avatar films, said: “I think clans are a perfect thing to someday try to weave into the movies. However, new environments follow. Go and say, “Okay, let’s explore what you did in the video game in the movie.” Frontiers of Pandora introduces the Aranahe, Zeswa, and Kame’tire Na’vi clans.

In addition, Lightstorm VP of franchise development Joshua Izzo teased: “I can say that there are going to be some future sequel elements in Frontiers of Pandora that will pay off when the movie comes out when Avatar 3 comes out in 2025. Because of ’25, careful Avatar fans may want to revisit certain things.

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CDPR’s Live-Action Cyberpunk 2077 Not Due Until 2025

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CD Projekt’s live-action Cyberpunk 2077 won’t arrive until 2025. In the company’s latest earnings call, the PM project was only mentioned as not expected in 2024.

During a call with IGN, chief commercial officer Michał Nowakowski stated that the company will continue to promote the game and develop the Cyberpunk IP through activities beyond the game.

Nowakowski said, “We’re not really discussing specifics here, but one of the obvious things that we have announced, not happening next year, but going to be developed or moved in the direction next year, is the project we have announced with Anonymous Content.”

Anonymous Content, which produced Crime & Punishment, True Detective, and Mr. Robot, seems like a good fit to bring Night City’s mean streets to life. We don’t know if the project will be a TV show, movie, game adaptation, or standalone story.

Would you attend a live-action Cyberpunk event? Would you like it in what form? Jackie and V lost six months. With Johny Silverhand, Behind the Music?

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