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Loot Boxes are Cancer, and We’re Letting it Kill Gaming.

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I think I am partially to blame about this situation. Instead of reporting the problem when it first happened I decided to talk about other things. I briefly mentioned the Loot box problem when I made my post about Nintendo’s anti-consumer practice. And I got several amounts of backlash because “I was a Nintendo fanboy”, Completely missing the point I tried to get across.

Gamers, Loot Boxes are a huge problem that’s been allowed to happen by the gamers. From the very beginning, when Blizzard made this practice with Overwatch this shouldn’t have been allowed. Cosmetic or not, game-breaking or not, we allowed this cancer of gaming to devour us when it was a minor thing.

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Pride and the Downfall of Gaming as A Consumer-Friendly Environment

Here’s a problem I noticed with the gaming fanbase that’s pretty common with another fandom I am part of, bronies. Gamers are quite the Proud bunch, considering that they are looking for “Proof” that their investment is completely worth it all the time. This is one of the things that showed its ugly head during my PC vs. Console argument.

The major problem with this is that, more often than not, people defend these anti-consumer practices for that reason. Well, it’s that and siding with X company that can do no wrong at all.

Yes, guys. It’s okay to actually admit that your game has something wrong in it. Do we really need to say that our investment is worth the pain of having to endure these practices? I openly gush about Cuphead’s challenge, but I know that it’s not a game for everyone. Sometimes people tell me they dislike The World Ends With You because of the mechanics, and I admit, it’s a bit cumbersome.

I have seen droves of journalists and gamers alike defending Microtransactions, Loot Boxes and other unethical business practices. The various reasons for this are the fact that journalists don’t want to lose precious Review Copies of games. – Even though those games aren’t worth even paying attention to if you ask me – Or they simply want to side with their favorite gaming company.

But this is also something I see gamers do as well. In fact, gamers are like 80% of the reason why we have these mechanics. There are people who love to complain about these abusive methods. But they end up buying Loot Boxes anyways, which is completely hypocritical.

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The Reasons Loot Boxes Work, Companies Look for Whales and there are Plenty in the Sea.

People are defending games having microtransactions, pre-orders and other aspects of “Modern gaming”. Considering the fact that there are several aspects Loot Boxes aim to take advantage of, it’s not that surprising to see people who fall for this.

Impatience

I remember talking to a few of my teammates at TSR, for example. And some of them mentioned they were going to buy Loot Crates in Overwatch because of the Halloween event. Despite my attempts at convincing them to not do so, they said they were impatient. They just couldn’t wait by playing the game and had to buy these boxes to get the legendary skins they wanted.

This is an issue that happens because of a “Want it/Need it” mentality, people want to have those sparkly shiny things. And so, they are willing to sacrifice money, resources and other kinds of things to spend their money. And while the “People can do what they want with their money” argument is valid by all means. It’s also not fair to be exploited by this, because that’s what happens. The people who have the money are being exploited by their impatience.

Gambling elements that encourage to buy more to get less.

This applies mostly to the roulette kind of Loot Boxes that try really hard to sell you on. Loot boxes by themselves are an element that focuses on “Oh, you were so close to getting X element”. We’re seeing this happen in games like Rocket League and maybe Overwatch to that extent.

Considering that the “Just cosmetic” items are labeled things such as “Legendary”, “Epic”. “Rare” or such. It makes people give a value to a few colored pixels, but this is what hooks people in. And this is pretty much the reason why people defend these micro transactions with things like: “It’s my money, I do what I want with it.” Or “It’s just cosmetic man, you don’t have to buy it.”

They already bought it, they already felt the effects of gambling and only crave for more because of that sweet cosmetic. Or thing that they want, in the case of recent games. The stuff they want to earn to have that competitive edge. Loot Boxes evolved and only became worse as time went on. And the problem is, it will only get worse from here.

 

Conclusion: The Solution to the Problem was Always to Not Give Any Attention to This.

You may have noticed that I neglected to talk about games like Middle Earth: Shadow of War or Starwars: Battlefront II. The very reason why this is happening is because I know that the solution is to not give in and give the game the attention they want.

Both of the games are the prime examples of how badly the Loot Boxes problem has evolved. But what good will it be to buy/give attention to a game with said problem? Any press is good press in the eyes of these scumbags.

However, I’m aware that no matter what. People will still give in and buy microtransactions. It’s not a matter of “if”, just “when” in most cases. Considering the fact that games as a service has tripled the value of the industry. There’s no gaming crash that’s bound to happen. In fact, this just encourages things to get worse as we go on.

So, what is going to happen from now on? I’m not sure. Maybe gamers will actually learn how to spend their hard-earned cash. Or maybe these practices will get worse as Pretty Good Gaming mentioned when they addressed the issue. Something needs to be done, but it will take more than just a journalist and a few people to do it. On that note, can people stop blaming journalists for the shit gamers are causing? It’s like hearing liberals blaming Russia for everything all over again.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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