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Loot Boxes are Cancer, and We’re Letting it Kill Gaming.

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I think I am partially to blame about this situation. Instead of reporting the problem when it first happened I decided to talk about other things. I briefly mentioned the Loot box problem when I made my post about Nintendo’s anti-consumer practice. And I got several amounts of backlash because “I was a Nintendo fanboy”, Completely missing the point I tried to get across.

Gamers, Loot Boxes are a huge problem that’s been allowed to happen by the gamers. From the very beginning, when Blizzard made this practice with Overwatch this shouldn’t have been allowed. Cosmetic or not, game-breaking or not, we allowed this cancer of gaming to devour us when it was a minor thing.

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Pride and the Downfall of Gaming as A Consumer-Friendly Environment

Here’s a problem I noticed with the gaming fanbase that’s pretty common with another fandom I am part of, bronies. Gamers are quite the Proud bunch, considering that they are looking for “Proof” that their investment is completely worth it all the time. This is one of the things that showed its ugly head during my PC vs. Console argument.

The major problem with this is that, more often than not, people defend these anti-consumer practices for that reason. Well, it’s that and siding with X company that can do no wrong at all.

Yes, guys. It’s okay to actually admit that your game has something wrong in it. Do we really need to say that our investment is worth the pain of having to endure these practices? I openly gush about Cuphead’s challenge, but I know that it’s not a game for everyone. Sometimes people tell me they dislike The World Ends With You because of the mechanics, and I admit, it’s a bit cumbersome.

I have seen droves of journalists and gamers alike defending Microtransactions, Loot Boxes and other unethical business practices. The various reasons for this are the fact that journalists don’t want to lose precious Review Copies of games. – Even though those games aren’t worth even paying attention to if you ask me – Or they simply want to side with their favorite gaming company.

But this is also something I see gamers do as well. In fact, gamers are like 80% of the reason why we have these mechanics. There are people who love to complain about these abusive methods. But they end up buying Loot Boxes anyways, which is completely hypocritical.

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The Reasons Loot Boxes Work, Companies Look for Whales and there are Plenty in the Sea.

People are defending games having microtransactions, pre-orders and other aspects of “Modern gaming”. Considering the fact that there are several aspects Loot Boxes aim to take advantage of, it’s not that surprising to see people who fall for this.

Impatience

I remember talking to a few of my teammates at TSR, for example. And some of them mentioned they were going to buy Loot Crates in Overwatch because of the Halloween event. Despite my attempts at convincing them to not do so, they said they were impatient. They just couldn’t wait by playing the game and had to buy these boxes to get the legendary skins they wanted.

This is an issue that happens because of a “Want it/Need it” mentality, people want to have those sparkly shiny things. And so, they are willing to sacrifice money, resources and other kinds of things to spend their money. And while the “People can do what they want with their money” argument is valid by all means. It’s also not fair to be exploited by this, because that’s what happens. The people who have the money are being exploited by their impatience.

Gambling elements that encourage to buy more to get less.

This applies mostly to the roulette kind of Loot Boxes that try really hard to sell you on. Loot boxes by themselves are an element that focuses on “Oh, you were so close to getting X element”. We’re seeing this happen in games like Rocket League and maybe Overwatch to that extent.

Considering that the “Just cosmetic” items are labeled things such as “Legendary”, “Epic”. “Rare” or such. It makes people give a value to a few colored pixels, but this is what hooks people in. And this is pretty much the reason why people defend these micro transactions with things like: “It’s my money, I do what I want with it.” Or “It’s just cosmetic man, you don’t have to buy it.”

They already bought it, they already felt the effects of gambling and only crave for more because of that sweet cosmetic. Or thing that they want, in the case of recent games. The stuff they want to earn to have that competitive edge. Loot Boxes evolved and only became worse as time went on. And the problem is, it will only get worse from here.

 

Conclusion: The Solution to the Problem was Always to Not Give Any Attention to This.

You may have noticed that I neglected to talk about games like Middle Earth: Shadow of War or Starwars: Battlefront II. The very reason why this is happening is because I know that the solution is to not give in and give the game the attention they want.

Both of the games are the prime examples of how badly the Loot Boxes problem has evolved. But what good will it be to buy/give attention to a game with said problem? Any press is good press in the eyes of these scumbags.

However, I’m aware that no matter what. People will still give in and buy microtransactions. It’s not a matter of “if”, just “when” in most cases. Considering the fact that games as a service has tripled the value of the industry. There’s no gaming crash that’s bound to happen. In fact, this just encourages things to get worse as we go on.

So, what is going to happen from now on? I’m not sure. Maybe gamers will actually learn how to spend their hard-earned cash. Or maybe these practices will get worse as Pretty Good Gaming mentioned when they addressed the issue. Something needs to be done, but it will take more than just a journalist and a few people to do it. On that note, can people stop blaming journalists for the shit gamers are causing? It’s like hearing liberals blaming Russia for everything all over again.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Google engineers successfully hacked the PS Portal to run emulated PSP games

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After about a month of work, a couple of Google employees have successfully hacked the PS Portal, PlayStation’s handheld streaming solution. Their project is not set for public release anytime soon, but the hack is purely software-based, eliminating the need for hardware exploitation.

Andy Nguyen, a cloud vulnerability researcher, and Calle Svensson, a security engineer, shared their latest project on Twitter. They successfully ran the PSP emulator PPSSPP on the PS Portal. They presented the 2005 PSP classic Grand Theft Auto: Liberty Stories.

https://x.com/theflow0/status/1759627938910089575?s=20

As a wireless streaming device, the idea of playing games on the PS Portal without a PS5 providing the power was considered impossible. It’s quite surprising how quickly Nguyen and Svensson have overcome this initial hurdle. It remains to be seen where their efforts will take them, but we will definitely keep an eye on their progress. Nguyen expressed that there is still a lot of work left to do.

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Lady Gaga reveals collaboration with Fortnite for upcoming festival and addresses typo

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Lady Gaga, also known as Stefani Joanne Angelina Germanotta, has teased an upcoming collaboration with Fortnite Festival set to be unveiled soon. More pertinent to our specific attention to detail, Gaga has also admitted to a mistake made around four years ago, indicating her keen awareness of the franchise’s significant value.

Gaga shared a mesmerizing picture of her character in Fortnite and also retweeted a post from 2019 where she asked her fans, “What’s fortnight?”. She finally got the chance to correctly spell the title of the game, allowing us to breathe a sigh of relief after waiting anxiously.

Lady Gaga will be teaming up with other top celebrities to maximize their presence on the Fortnite platform. Travis Scott once hosted a live concert in Battle Royale a couple of years ago, while the Weeknd just premiered the music video for the song “Popular” at the Fortnite Festival.

https://x.com/ladygaga/status/1759986415415459972?s=20

 

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Reflecting on Street Fighter 5’s tumultuous launch, Capcom looks back eight years later

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For those who may not recall, nearly eight years ago today, Street Fighter 5 was released in 2016 in a rather incomplete state. The content available was impressive initially, but the limited number of characters and lack of single-player game modes stood out. Capcom expresses regret for the entire situation, offering apologies years later for having “betrayed” players’ expectations.

On SF5’s eighth anniversary, the developers must be feeling nostalgic. They recently posted a Japanese-language tweet looking back on the mistakes made and the challenges that were eventually overcome. The number of playable characters has grown to 45, and the game has seen various enhancements, including the introduction of new abilities such as V Skills/Trigger II and V Shift. Even now, hundreds of thousands of players still choose to play this game instead of the newer Street Fighter 6.
Have you had the chance to try out Street Fighter 5 since it was first released? What do you recall about the game’s reception? Take a trip down memory lane in the comments section below.

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