Geek Culture
YouTube CEO Talks about Increasing Regulatory Staff

Here’s a shocker, the CEO of YouTube, Susan Wojckicki has talked about increasing regulatory staff and to protect YouTube. YouTube plans to add more human moderators and to increase its use of machine learning to cut down on content that violates the video-sharing site’s policies.
The CEO mentions in a blog post published Monday evening that Google will increase the number of employees reviewing content to more than 10,000 in 2018. Mentioning that they have learned from their past experiences taking down “Extremist” content and applying it to other “Problematic” content.
The changes come in response to the “Adpocalypse 3.0”, where YouTube Content Creators suffered a decrease in revenue again. This was due to the fact that there were videos with children that were the target of sexually inappropriate comments.
YouTube has since killed a lot of accounts and removed more than 150,000 videos from the website. Turning off comments in over 625,000 videos targeted by alleged child predators. As much as some content creators would like to stay away from this, the problem is too big for them to stay out of.
The company will also focus on training its machine-learning algorithm to help human reviewers identify and terminate accounts and comments violating the site’s rules. Wojckicki has also mentioned that they will take a new approach to advertising on YouTube.
“We are planning to apply stricter criteria, conduct more manual curation, while also significantly ramping up our team of ad reviewers to ensure ads are only running where they should,” she wrote.
This could be seen in two ways, for one, Content Creators will now get a swifter resolution for monetary issues. However, this could also mean that more aggressive methods of censorship could be used and, depending on the staff that’s hired, we could see even more unjustified takedowns against creators of content like Horror, much like After Dark Analysis a few months ago.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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