Gaming
Speedrunners Clear Super Mario Odyssey Demo in 6 Minutes
Even though we have to wait 2 more weeks for Super Mario Odyssey to come to the Nintendo Switch. Now that the demo has come out, people are already getting accustomed to the new game. So much so that there are already speedruns of the demo available for viewing.
Since the Demo Kiosks are made with the intention of allowing players to experiment with the game’s movement mechanics. Players quickly found out how great Mario’s jumps were, namely the fact he’s as agile as his Super Mario 64 days.
Not to mention the ability to possess objects like Bullet Bills and using tricks to maintain speed with small jumps. Basically, Mario is extremely agile and flexible for any sort of strategist, and Speedrunners show how great he is at clearing levels quickly.
With just a few quick boomerang shots, the great handling of the Bullet Bill and precise tap jumps. A speedrunner has been able to complete a Quickest Completion time of 06:39.07. Or six minutes and thirty-nine seconds. This is an incredible fact considering that Bullet Bill possession allows Mario to skip huge chunks of some levels.
The run isn’t that perfect though, there are instances where Mario takes damage and the runner misses the Moon landing. Leading to having to try and jump again to get the Moon once and for all. So this means this run can be done a little bit faster.
A separate run, which is a 100% run with all the 17 Moons available in the demo has been completed in just 9 minutes. It’s a rather incredible display because all the collectibles are actually collected in this run. No coin or moon left behind.
It’s really good to see the athletic and acrobatic Mario come back. It makes a flexible and versatile choice for many players who either want to take it slow or blaze through levels as quick as possible. When Super Mario Odyssey comes out, don’t be surprised to see a few speedruns in a few days.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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