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SpeedRunners finished Cuphead in just 30 Minutes

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Cuphead

Cuphead is now readily available for any and all players alike. And the art style, gameplay mechanics and challenge has made its way into many gamers’ hearts. In fact, it was one of the most beloved games by Speedrunners. Which already have placed a few records in regards to how quickly they can complete the game.

It’s no secret that Cuphead has a layer of challenge that makes old “Nintendo Hard” games blush. And this was seen as nothing but a worthy deal for a lot of SpeedRunners. They decided to take on the challenge and beat the game developed by Studio MDHR.

Just a few days after its launch, speedruns of Cuphead have shown the amount of skill gamers can have. There are now record times for 2 different categories. The categories for qualification are All Bosses and 100%.

Let’s start with the All Bosses category. The speedrunner FIreb0rn has beaten Cuphead’s most challenging aspect in just 00:37:49.36. Cutting short of 40 minutes and making the game look extremely easy. Despite the fact that this is a very tough challenge to take on.

Keep in mind that the Speedrunner took a few shortcuts that required the player to take damage. However, this skipped some sub-bosses and allowed the speedrunner to complete his run quickly.

Honestly, I find the choice of weapons more interesting than anything. Considering he uses the Peashooter and Charged shot weapons through most of the adventure. It’s a rather odd option, especially considering a lot of players get the Extra HP charm first.

Now, in the 100% category. The user Niko bellic has achieved the 100% completion of the game in just 1 hour. There isn’t much to be said about this other than the fact that the choice of the Roundabout shot for the beginning is quite impressive.

Both of the speedrunners have declared that a lot of the times could be shortened in a few areas. And the speedrunning community is going to keep on trying to beat the current established records. Best of luck for the players!

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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