Gaming
Hideo Kojima has NOT been Wasting Time or Money in Death Stranding
A few days ago, there was a new trailer released for the upcoming Hideo Kojima game, Death Stranding. One of my peers made a careful analysis about the trailer and overall, the hype has increased. However, there was a point where I mentioned one of my concerns about the game on Twitter.
It seems like Hideo Kojima has been getting claims like these or even more aggressive as of late. A series of criticism towards him has been overshadowing the high expectations the game has. The creative responded to a few of them in regards to the game’s current state and ensured that development has been healthier than he expected.
Now, during an interview with IGN, Kojima talked about the developments of Death Stranding and what he aims to do in terms of innovation. “One of the themes of this game is life and death. So I want people to realize that when they die in the game, that isn’t the end.” Said Mr. Kojima.
Basically, what Kojima aims to do in regards to death is to put players in a position with Rogue-Like elements. While death may not pull you out of the game, it will acknowledge that you died. As such, it will be playing a very important role in the development of the game’s story.
Now, what troubled Kojima was the fact that 2017 saw a lot of roadblocks in the development. The SAG-AFTRA strike was taking place and there was not much Kojima could do about it. However, he also talked about the people who criticized his work so far.
“I’ve been reading a lot on the internet of people saying I’ve spent the last year just traveling around and having fun. A lot of people saying I’m wasting time and money. But that couldn’t be further from the truth.”
Now, here are some tweets I made in regards to this situation:
Correct me if I'm wrong here @Somecallmejon but have we ever seen any actual gameplay of Death Stranding? … @PaulTassi ? Someone? Give me some reason to care about this game besides the cinematics? #TheGameAwards
— Ule Lopez (@UleTheVee) December 8, 2017
(Someone might come at me after what I've said). Mr. @HIDEO_KOJIMA_EN , I love your work. Really, I do. But I just wonder where the gameplay in your game is. I don't think you're wasting your time, not at all. I just want to know what kind of game I'll be purchasing.
— Ule Lopez (@UleTheVee) December 14, 2017
The problem I had with Kojima was that he never showed gameplay proper in Death Stranding. However, knowing now that there were a lot of troubles in development at least this year brings things into perspective.
Let’s remember that game development is a complex process and it won’t be any faster if people bother the creators about it. So hey, I got my explanation, so we’ll have to see what Mr. Kojima has in store for Death Stranding.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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