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Hideo Kojima has NOT been Wasting Time or Money in Death Stranding

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A few days ago, there was a new trailer released for the upcoming Hideo Kojima game, Death Stranding. One of my peers made a careful analysis about the trailer and overall, the hype has increased. However, there was a point where I mentioned one of my concerns about the game on Twitter.

It seems like Hideo Kojima has been getting claims like these or even more aggressive as of late. A series of criticism towards him has been overshadowing the high expectations the game has. The creative responded to a few of them in regards to the game’s current state and ensured that development has been healthier than he expected.

Now, during an interview with IGN, Kojima talked about the developments of Death Stranding and what he aims to do in terms of innovation. “One of the themes of this game is life and death. So I want people to realize that when they die in the game, that isn’t the end.” Said Mr. Kojima.

Basically, what Kojima aims to do in regards to death is to put players in a position with Rogue-Like elements. While death may not pull you out of the game, it will acknowledge that you died. As such, it will be playing a very important role in the development of the game’s story.

Now, what troubled Kojima was the fact that 2017 saw a lot of roadblocks in the development. The SAG-AFTRA strike was taking place and there was not much Kojima could do about it. However, he also talked about the people who criticized his work so far.

“I’ve been reading a lot on the internet of people saying I’ve spent the last year just traveling around and having fun. A lot of people saying I’m wasting time and money. But that couldn’t be further from the truth.”

Now, here are some tweets I made in regards to this situation:

The problem I had with Kojima was that he never showed gameplay proper in Death Stranding. However, knowing now that there were a lot of troubles in development at least this year brings things into perspective.

Let’s remember that game development is a complex process and it won’t be any faster if people bother the creators about it. So hey, I got my explanation, so we’ll have to see what Mr. Kojima has in store for Death Stranding.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Online previews of the upcoming Call of Duty game have been released in anticipation of its official announcement next month

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Activision has recently started teasing the upcoming Call of Duty game, captivating fans with a mysterious website and a tantalizing short clip. In this intriguing snippet, the slogan “The Truth Lies” is cleverly superimposed over the eyes of the iconic former USA presidents at Mount Rushmore. The website showcases a vintage television set where users can indulge in a variety of clips across six different channels. Below, you’ll discover the website link and an intriguing video showcasing Mount Rushmore.

Treyarch is the company behind the most recent game, which is likely to be another entry in the Call of Duty Black Ops subseries. The newest rumors indicate that the upcoming release is titled Black Ops 6 and is set to hit the shelves in October. Following the Xbox Games Showcase on June 9, 2024, a full reveal will be unveiled.

Billbil-Kun, a former PS Plus leaker, joined in by sharing what they believe to be a blurred image of the game’s key art. The scene reveals a discernible figure amidst a vibrant orange hue. Allow me to present the picture:

With Microsoft’s recent acquisition of Activision, it seems that the company is poised to fulfill its promise of including the upcoming Call of Duty game in the Xbox Game Pass bundle. Nevertheless, adjustments will be necessary for the membership service to accommodate it, potentially resulting in a price increase. The title will be released as per usual on both the PS5 and PS4. Are you eagerly anticipating this year’s release? Feel free to leave your initial thoughts on the teaser- theme in the comments section.

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The developers of Baldur’s Gate 3 expressed their feelings of immense pressure when they began working on their highly ambitious new RPG

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Continuing the legacy of Baldur’s Gate 3 falls into the hands of a different studio, as Larian Studios moves on to focus on their own original intellectual property. Given the studio’s impressive track record, there is a great deal of anticipation surrounding their upcoming project. The team allegedly experienced immense pressure when embarking on their enigmatic upcoming project, and founder and CEO Swen Vincke expresses gratitude that the studio has successfully overcome that initial obstacle.

In an interview with GamesRadar+ after the Digital Dragons conference in Poland, Vincke discussed the immense pressure the developers experienced when trying to follow up on the success of BG3: “In a pivotal moment, we found ourselves under immense pressure, but I confidently declared, ‘Team, let’s cast aside all distractions and focus on the task at hand.” Isn’t that correct? We’re going to create another game. “And we’ll prioritize that.”

Expanding on the topic, Vincke emphasized that the studio’s upcoming project must be a game that the developers themselves would be eager to play. Although it may appear daunting, the developer’s gut instinct has carried them this far. “Clearly, it’s a highly ambitious endeavor.” If we are unable to trust our instincts due to overwhelming external pressures or the fear of meeting people’s expectations, our chances of success will be slim, resulting in a catastrophic outcome. Our main priority should be creating a game that we genuinely enjoy playing. And if it’s that, then we’ll be fine.”

What are your expectations for Larian Studios’ future projects? Can you even fathom the daunting task of attempting to create a successor to BG3 from the ground up? Take the time to carefully articulate your thoughts in the comments section below.

 

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Discover the intricate storyline and futuristic setting of The First Descendant in its captivating trailer

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The First Descendant is an impressive co-op looter shooter that has caught our attention. It is a game that has the potential to be similar to Destiny, and its visuals are truly breathtaking, especially considering it runs on Unreal Engine 5. Along with a thorough explanation of the game’s lore, the developers themselves treated us to a story trailer. However, the game’s setting still remains enigmatic, thanks to the overwhelming presence of unique names and overused genre tropes.

According to our findings, the turmoil started approximately a century ago when the Vulgus, interdimensional beings, emerged. They wreaked havoc on society, capturing humans for sacrificial and experimental purposes. Furthermore, the sudden appearance of the Colossuses resulted in the complete destruction of the planet. The remaining humans congregated in Albion, bracing themselves for the ultimate showdown.

The Magisters, a particular group of Vulgus renowned for their exceptional technical prowess, were with them. Through a collaboration with the Magisters, a fascinating gene called “Arche” has been unearthed in select individuals, granting them the ability to tap into incredible powers passed down from their forebears. The “Descendants” possess extraordinary abilities, allowing them to effortlessly defeat numerous Vulgus enemies. When they combine their powers, they can even bring down the colossal Colossuses.

What are your thoughts on The First Descendant? Does it capture your attention? Get ready to face hordes of adversaries as you navigate the comments section from a third-person viewpoint.

 

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