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Star Citizen Developers Sued by Crytek

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If you want my position regarding Star Citizen, it’s a game I have been putting to the backlog for a while. However, I have heard that this is a very interesting simulation game so I won’t harp on it. However, it seems like Crytek wants to get their engine back and so they have sued the developers.

Crytek, maker of the CryEngine game engine, is suing the team behind Star Citizen for breach of contract. This lawsuit, filed in U.S. district court in California, has the potential to disrupt development of a game that is already more than five years in development and has yet to deliver on many promises to its backers.

Now, the very reason why Crytek is doing this because they think the developers at Cloud Imperium Games are using CryEngine 3 without authorization. According to Polygon, in December 2016, CIG and RSI said they were moving off of CryEngine 3 in favor of Amazon’s Lumberyard product.

The problem comes when you analyze the game itself according to the guys at Crytek. The complaint filed at Cloud Imperium Games mentions that there are lines of code in the marketing material itself from the third edition of CryEngine.

Now, this isn’t the entire gist of the lawsuit. Squadron 42 and the Star Citizen Persistent Universe both use the same code. In other words, Crytek says that constitutes using the engine twice and represents a further breach of contract.

Crytek is asking for direct damages, indirect damages and a permanent injunction to prevent CIG and Roberts Space Industries “from continuing to possess or use the Copyrighted Work.” However, it seems like the people at CIG aren’t going to have any of it.

A spokesperson from CIG told Polygon that they are aware of the complaint Crytek filed. However, CIG hasn’t used the CryEngine for some time since the Amazon Lumberyard shift. Thus, it makes the complaint meritless according to CIG and RSI.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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EA and Square Enix Encounter Leap Year Issues

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For individuals who may not recall, the Year 2000 Problem, commonly referred to as the Y2K scare, was a thrilling period of chaos experienced in the late 90s. There was widespread concern about a potential catastrophic computing disaster due to discrepancies in dating systems. Today, we had the opportunity to experience some unexpected events as EA and Square Enix faced technical difficulties due to the leap year, causing their games to be temporarily unplayable.

Players of EA’s Sports WRC encountered a problem on the 29th where they couldn’t start the game because of a timezone glitch. The issue was promptly fixed, but users had to adjust their system settings for the next day to play. Meanwhile, Square Enix is facing challenges, with the problem only impacting Nintendo players and not PlayStation users. The Theatrythm Final Bar Line failing to start up ruined the release of Final Fantasy VII Rebirth.

https://x.com/EAHelp/status/1763192737300390238?s=20

https://x.com/Regulus_Tera/status/1763042465622130905?s=20

It seems like these problems have been addressed based on our observations, highlighting how minor details can surprise you unexpectedly. Were there any scheduling conflicts related to the leap year? Feel free to share your thoughts in the comments section below.

 

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New Heavy Armor Appears to be on the Way with Helldivers 2 Mech Gameplay Leaks

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In Helldivers 2, players will find themselves in need of additional firepower to spread freedom across the galaxy. Arrowhead Game Studios announced that armored mechs will be included in the game for free shortly after its release. Leaked gameplay footage on social media suggests that heavy armor support is on its way.

IGN showcased a few clips, with the first one being shared by Redditor fozzye18, featuring a Helldiver piloting a mech equipped with what appears to be twin-linked autocannons. It’s important to note that in another clip shared by Redditor Klyka, we witness a mech equipped with a gatling gun and rockets, hinting at the possibility of various strategy versions for these machines.

A clip from TikTok ponders the possibility of a different outcome at the famous Malevelon Creek, where the Helldivers community faced a significant defeat against the Socialist Automatons.

Mechs… enjoy
byu/fozzye18 inHelldivers

More mech….enjoy
byu/Klyka inHelldivers

Any idea when these much-needed mechs will make their way to the battlefield? What armament configurations would you prefer to see? Feel free to suggest a flamethrower-armed melee assault variant in the comments. segment provided

 

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Test Drive Unlimited: Solar Crown will mandate an internet connection on the PS5

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To fully experience Nacon’s upcoming social racer Test Drive Unlimited: Solar Crown, an Internet connection is required. The new trailer reveals the off-road areas of Hong Kong Island, highlighting the diverse experiences offered in the upcoming game. It also emphasizes the MMO features that have been integral to the franchise.

“While driving, there are always other players surrounding you, which brings the city to life,” a press release discloses. “In Test Drive Unlimited, players can immerse themselves in the world of cars through interactions at dealerships and workshops, discussing future purchases, dream cars, and customization options.”

Undoubtedly, there is a trade-off with the need for a constant online connection to support various social features such as leaderboards, races, inventories, moderation, live events, anti-cheat measures, and the overall game experience. You need an Internet connection to play Test Drive Unlimited: Solar Crown.

As expected for an online-focused game, players will need to rely on Nacon’s servers and PSN.

Nevertheless, it appears that the racing game is making significant progress. In a recent development update, the team highlighted their ongoing efforts to enhance the particle effects for off-road gameplay. They are currently facing challenges in recreating the expansive dust clouds seen in their WRC games within a shared-world sandbox environment. “We are currently in the process of integrating and optimizing these effects,” it concedes. “It is a crucial aspect of off-road immersion, yet it also demands a lot of resources and performance.”

It appears that the game is nearing its final stages. The team is taking their time to guarantee that Test Drive Unlimited: Solar Crown provides a seamless, stable, and enjoyable experience for players. It has been brought to our attention that we need to ensure the game meets your expectations before release. We are currently focused on improving various aspects, such as enhancing server stability and optimizing the game’s performance.

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