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Orc Training Day: A Review of Netflix’s Bright

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Bright is Netflix’s newest and most ambitious title to date, it melds a gritty buddy cop genre with high fantasy similar to the worlds of Lord of the Rings and Warcraft. This in itself is enough reason to take interest in Bright, such an ambitiously different idea could never go wrong. Well, it goes very wrong because the film is just plain bad. David Ayer (Suicide Squad) is at the Helm of the film and he teams up once again with superstar Will Smith. Smith plays a LAPD cop named Daryl Ward and he is partnered with Nick Jakoby, an Orc portrayed by the fantastic Joel Edgerton (Warrior). The film’s screenplay was written by Max Landis (Chronicle).

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These two mega talents go to waste as the film is a messy take on a buddy cop action-adventure flick. One immediate problem with the film is there is virtually no world-building, as we get dropped into this cool, alternate fantasy version of Los Angeles with no real back story on events prior. All we know going into the film is there was a war between Orcs and humans two thousand years ago, and humans are belligerently racist towards them because of this old conflict.

Of course the film has elves as well, and they are considered the top of the race ladder, the rich Caucasian demographic of Bright’s version of America. Orcs, including Jakoby are treated like scum by the humans and especially Elves. The movie tries to force the topic of racism in many ways and I like that it has this theme throughout but it just doesn’t work when the writing is this poor and that it can’t be taken seriously.

Bright has an identity issue, it wants to be a gritty drama at times, but slips into bad buddy cop comedy territory with its cringe-worthy dialogue between Smith and Edgerton.  None of the films elements mix together which causes an absolute mess. The villains are another issue I have with the movie, they keep throwing them into the film with no real indication of who they are or their motive. They just plant a random bad guy in places and let the bad writing and over-use on slo-mo shots try to carry the scenes.

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The main antagonist in the film is a cool looking, yet shallow elven woman named Leilah (Noomi Papace) who is after a special magic wand so she can bring back the “Dark Lord”, in which we never get much information on who this evil lord is. The film is about keeping a magic wand away from the hands of evil which is a been there, done that situation. For a film that has such a unique premise, there is actually nothing special or different about the actual plot. It is mundane and boring to its core, which is a shame because the world they created for the film is interesting in many ways.

One positive from this film are its visuals, which is has become a staple in Ayer’s films. The makeup/costume design is top notch and the visual effects during some of these action scenes are done well. It has the same visual grit that Ayer movies are known for while mixing it with fun magical effects that truly pop out.

To put it simply, Bright is an ambitious $90 million disappointment. David Ayer and Will Smith teamed up again  and made a movie that is sometimes worse than the Disaster that was Suicide Squad but here it is.  Despite the well-made visuals, there is still much wrong with the film as it lets talent go to waste with its bad writing and poor use of character.

My name is Jeremy and I am 22 years old and currently a college student majoring in Journalism. I mainly write about games but I also am knowledgeable on Film and anime.

Gaming

Baldur’s Gate 3 has received an impressive haul of 5 BAFTA Awards, with the prestigious title of Best Game among them

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Baldur’s Gate 3 continues to solidify its position as a standout title, garnering five prestigious BAFTA awards, including the highly coveted Best Game accolade. In addition to the top accolade of the evening, the RPG created by the talented team at Larian Studios also emerged victorious in the categories of narrative, music, players’ choice, and performer in a supporting role.

Several games for the PS5 and PS4 received BAFTA awards. Alan Wake 2 won for Audio Achievement, Cyberpunk 2077 was recognized as an Evolving Game, Viewfinder was named the Best British Game, and Nadji Jeter received the Performer in a Leading Role award for his portrayal of Miles Morales in Marvel’s Spider-Man 2.

Standing on the stage that night, Swen Vincke, the founder of Larian Studios, expressed his disbelief: “It’s truly incredible to be here.” The effort and dedication poured into creating Baldur’s Gate 3 is truly commendable. It’s truly remarkable, and I extend my gratitude to Bafta and everyone involved.

Here are the winners of the BAFTA awards for 2024:

  • Debut game: Venba
  • Audio achievement: Alan Wake 2
  • Multiplayer: Super Mario Bros. Wonder
  • Evolving game: Cyberpunk 2077
  • Game design: Dave the Diver
  • British game: Viewfinder
  • Artistic achievement: Alan Wake 2
  • New intellectual property — Viewfinder
  • Narrative: Baldur’s Gate 3
  • Performer in a supporting role: Andrew Wincott, Raphael in Baldur’s Gate 3
  • Family — Super Mario Bros. Wonder
  • EE Players’ Choice — Baldur’s Gate 3
  • Animation — Hi-Fi Rush
  • Music — Baldur’s Gate 3
  • Game Beyond Entertainment — Tchia
  • Technical achievement: The Legend of Zelda: Tears of the Kingdom
  • Performer in a leading role — Nadji Jeter, Miles Morales in Marvel’s Spider-Man 2
  • Best game: Baldur’s Gate 3

 

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Financial records from before Starlink show that SpaceX spent a lot of money on moonshot bets

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SpaceX’s 2018 and 2019 confidential financial records give us a first look at how much the company probably depends on its Starlink business unit and getting the Starship rocket online in order to start making money.

The detailed balance sheets are from five years ago, but they give a very close look at how one of the most important and mysterious private companies in the U.S. works. In November, people familiar with the matter told Bloomberg that SpaceX went from losing $2 billion in sales to supposedly making $9 billion in 2023 and $15 billion in 2024. These numbers help show what the company spent its money on and how much it spent it.

The company had two important years in 2018 and 2019: SpaceX launched its Falcon Heavy rocket for the first time in February 2018. In March of that year, the company failed a key flight test of its crew Dragon capsule, but a month later, the same capsule exploded while being tested on the ground. SpaceX was probably under a lot of pressure to give NASA astronauts a safe, reliable spaceship so that it could start making more money from the huge government contract it won to carry crews.

Also, SpaceX sent up its first 60 Starlink satellites that year. The company’s main goal is to build a colony of humans on Mars, or, as CEO Elon Musk often says, “to expand the light of consciousness” throughout the universe. The service has become an important part of those plans.

Let’s look at it

Comprehensive balance sheets from those years that were looked at show that the company made $1.98 billion in sales in 2018 and $1.45 billion in 2019, but it had a net loss of -$308 million in 2018 and -$501 million in 2019. SpaceX changed how it reported revenue from the percentage of a total contract that was completed to the percentage of discrete aspects of each contract that were completed because of a change in accounting rules, which is why revenue went down from 2018 to 2019. I saw the documents that explained this. I asked SpaceX for a word on this story, but they didn’t answer.

Most of the losses were due to “cost of revenue,” which is a broad term for all the costs that come with making and selling a product or service. In this item, it also lists the prices of its employees and contractors, as well as the rent and utilities. SpaceX even takes into account the costs of reusing launch vehicle gear that has lost value over time.

Additionally, the business spent a lot of money on R&D—$559 million in 2018 and $661 million the following year. Companies often put the costs of hiring people in this line item; this is the “development” part of R&D. In SpaceX’s case, though, the financial statement says that these costs were mostly for the Starlink and Starship projects. SpaceX launched the first batch of operational Starlink satellites in May 2019, which was a significant advancement for the program. At the end of 2018, the company had $868 million in cash and cash equivalents. In 2019, they will have $990 million.

The balance sheets cover the years after NASA gave SpaceX contracts to take people and things to and from the International Space Station. Getting contracts with NASA from the U.S. government brought in 37% of the money in 2018 and 83% of the money in 2019. This probably doesn’t come as a surprise.

The company’s value grew to $180 billion at the end of last year. Since May 2019, when 60 Starlink satellites were launched, it has made truly huge progress: More than 5,500 active satellites are now in space, and more than 2.5 million people have signed up to use them. This is clear from the fact that sales are through the roof.

When Starship gets there, things might change again. The huge rocket is currently being tested in space from the company’s launch site in Texas. It will be needed to keep up the launch schedule for the second-generation satellites. These satellites will weigh almost twice as much as the first generation of satellites. Adding more satellites to orbit will help end users get more room.

It was in May 2022 that Elon Musk, CEO of SpaceX, said that Starship “is the only thing that can carry the Starlink 2 satellites.”

“Falcon [9] does not have the volume or the mass-to-orbit capability that Starlink 2 needs,” he said.

A lot of people have questions about SpaceX’s most recent financials. The company uses its own rocket, the Falcon 9, to launch its Starlink satellites. This lets it send the internet satellites into space at a rate that has never been seen before. The company can spread out the cost of gear over time because the rocket booster can be used more than once. But it will take longer to get Starlink to millions more people around the world if Starship doesn’t go live right away.

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V Rising embraces its theme by introducing a Legacy of Castlevania crossover DLC

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V Rising, a vampiric RPG, made its debut on PC in 2022 and is set to grace the PS5 in 2024. The game clearly showcased a strong influence from Castlevania. Now, Stunlock Studios is fully embracing the opportunity, officially teaming up with Konami for a captivating DLC with a gothic twist.

Featured in The Triple-i Initiative’s recent digital indie showcase, Legacy of Castlevania offers players the opportunity to immerse themselves in the timeless visuals of hair, cloth, and character design from one of the most beloved vampire franchises in gaming history. The pack is set to be released in May, and it’s possible that we’ll gain further insights into the PS5 port at that time. In the upcoming game, players will have the chance to encounter the renowned vampire hunter Simon Belmont, who will serve as a formidable adversary. Additionally, fans will be delighted to know that they can dress up as the enigmatic Vampire Prince, Alucard, with a special cosplay set.

There will be three distinct shapeshifting variants for players to fully embrace the darkness. Among the options available are the Wolf Form Variant, Soul of the Wolf; the Human Form Variant, Glamour of Maria Renard; and the Toad Form Variant, Guise of The Flea Man. In addition, you’ll have access to luxurious furniture and decorations to adorn your sanctuary, creating an atmosphere reminiscent of a gothic masterpiece.

Did V Rising catch your attention? What are your thoughts on the Legacy of Castlevania collaboration? We eagerly await your thoughts in the comments section below.

 

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